GMMichael
Guide of Modos
I finally got at the Warhammer fantasy positioning - it has four positions: close, medium, long, and...extreme? No grid involved. I didn't finish the chapter, but I think melee weapons are only useful at close range, magic and missiles work at medium and long? And extreme was pretty much, "I can see you, but that's about it." One action or "maneuver" would move between close and medium, and more moves are required at long and extreme.
Similar to the One Ring, Nytmare? Warhammer has some sort of Stance thing too, but I haven't figure it out, yet.
I think I actually want to go simpler with mine - and still include options (but not mechanics) for intimidate, rally, and protect. I like the requirement for a rearward stance, but I think the simplest requirement is simply "to be in rearward stance, you must have at least one companion in a more forward stance."
Then the question comes up, "why can't I get behind the enemies?" Does the One Ring cover that issue? Warhammer does by using the distance rating between individual parties, instead of using only two parties. Final Fantasy covers the issue with the "pincer attack" formation.
Similar to the One Ring, Nytmare? Warhammer has some sort of Stance thing too, but I haven't figure it out, yet.
I think I actually want to go simpler with mine - and still include options (but not mechanics) for intimidate, rally, and protect. I like the requirement for a rearward stance, but I think the simplest requirement is simply "to be in rearward stance, you must have at least one companion in a more forward stance."
Then the question comes up, "why can't I get behind the enemies?" Does the One Ring cover that issue? Warhammer does by using the distance rating between individual parties, instead of using only two parties. Final Fantasy covers the issue with the "pincer attack" formation.