CleverNickName
Limit Break Dancing (He/They)
One of the main issues with the earlier renditions of the game (3.X, PF, 4E) has been the speed of combat (as measured from the time we roll initiative, to the time we resolve the encounter and move on.) It was not uncommon for even the low-level encounters to take more than a half-hour each...and "boss" encounters could take all evening. Some thought this was a good thing, but most of us didn't care for it too much. "Boss" encounters aside, I was always frustrated with the speed of combat in the newer editions. I guess I had gotten spoiled from all of the years I spent playing the Moldvay Basic and Expert Rules...I don't like to spend more than 10 or 15 minutes per battle unless it's some kind of Grand Finale to a quest or something.
So imagine my delight, when I was able to run a battle of 5 goblins vs. 4 player characters, in 12 minutes flat in the playtest rules...from the time we rolled initiative to the time I was dishing out XP. Same thing for a 4-on-4 battle against some orcs (11 minutes). Or the 4 vs. 1 battle with the ogre (14 minutes.) These same battles would have taken at least a half-hour to run under the 3.5 rules that I most commonly play. I think this is a great improvement, and I applaud the game designers.
The "tell the DM what you want, and leave it up to him to figure out the rolls you need" part of the rules were a huge help in this department, I think. I hope they reinforce this concept as the game design moves forward...and I hope they resist the urge to add stuff that might slow the game down.
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So how does the playtest combat speed measure up, in your experience? Do combat sequences take longer or shorter amounts of time? Or are they more or less unchanged?
So imagine my delight, when I was able to run a battle of 5 goblins vs. 4 player characters, in 12 minutes flat in the playtest rules...from the time we rolled initiative to the time I was dishing out XP. Same thing for a 4-on-4 battle against some orcs (11 minutes). Or the 4 vs. 1 battle with the ogre (14 minutes.) These same battles would have taken at least a half-hour to run under the 3.5 rules that I most commonly play. I think this is a great improvement, and I applaud the game designers.
The "tell the DM what you want, and leave it up to him to figure out the rolls you need" part of the rules were a huge help in this department, I think. I hope they reinforce this concept as the game design moves forward...and I hope they resist the urge to add stuff that might slow the game down.
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So how does the playtest combat speed measure up, in your experience? Do combat sequences take longer or shorter amounts of time? Or are they more or less unchanged?
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