Naszir
First Post
I don't like the “marking” mechanic that much. The fighter in melee mode should basically have 1 square zone around him (melee 1) all the time, he has his head on swivel so to speak. If an enemy is in that zone then he better concentrate on the fighter or the fighter is going to punish him for dropping his guard.
So I give you:
Combat Prowess Fighter Feature
At-Will (Special) * Martial, Weapon
Special: You may use this power once per enemy combatant turn.
Opportunity Action Melee 1
Trigger: Any enemy that is adjacent to you moves (including shifts) or makes a melee attack that does not include you.
Target: One Creature
Attack: Strength vs AC
Gain a power bonus to this attack equal to your Wisdom modifier.
Hit: 1[W] + Strength damage and any enemy struck by your attack stops moving, if a move provoked the attack.
Is this too powerful? What are the implications of this feature when considering Reach Weapons? Suggestions for revision?
So I give you:
Combat Prowess Fighter Feature
At-Will (Special) * Martial, Weapon
Special: You may use this power once per enemy combatant turn.
Opportunity Action Melee 1
Trigger: Any enemy that is adjacent to you moves (including shifts) or makes a melee attack that does not include you.
Target: One Creature
Attack: Strength vs AC
Gain a power bonus to this attack equal to your Wisdom modifier.
Hit: 1[W] + Strength damage and any enemy struck by your attack stops moving, if a move provoked the attack.
Is this too powerful? What are the implications of this feature when considering Reach Weapons? Suggestions for revision?
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