Angel Tarragon
Dawn Dragon
Yes, and it still does. I'm curious to know what your point is.Narfellus said:Didn't the FR setting have an overgod named AO?
Yes, and it still does. I'm curious to know what your point is.Narfellus said:Didn't the FR setting have an overgod named AO?
Elder-Basilisk said:Interesting captain.
three questions:
can those who worship the one god still cast spells?
how do you work the "good" gods being demons in disguise? (Presumably, if they're demons, they're not really good).
And third, aren't you dead? I mean it's not like we saw you die, but Kevin has already taken over your mercenary company and sent the reverend to inform your father of your demise.![]()
fusangite said:Several monotheistic systems arose in a polytheistic context. In particular, one can look at the various forms of monotheism that arose in Ancient Greece and Ancient India. A single creator god was superimposed on top of an existing chaos of hundreds of gods. In Europe, this paved the way for the ultimate demotion of the original gods first to the status of inferior deities, then to demons/angels and finally to complete nonexistence. In India, things stopped at the demotion to inferior deities and Hindu culture became quite comfortable with the coexitence of monotheistic and polytheistic thought.
Tonguez said:Two real world examples - the rise of Aten in Egypt under the heretic pharoah Akhetaten (who abolished the rival cults)
turjan said:Well, I don't think your description of the Indian system fits it to the point, at least if you do not restrict it to very ancient India. The existing gods are not seen as inferior to the "overgod"; they contain the "overgod" in themselves.
The point is that it does not make a difference whether you see them as one god, a few great gods or hundreds of thousands of little gods. The Indian system considers this question as irrelevant. In a household, it is common that everybody picks a different god as his personal one. It's not a problem, because a god is something like a personified idea, or better ideal, of the divine, one of the many paths to the same goal.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.