Quasqueton
First Post
I have a completely surprising, highly improbable, and terribly complicated situation here. The more I think of this situation, the more it makes me laugh at its totally weird existence.
A PC is currently wearing a magic necklace that gives some serious ability score boosts. What he doesn't know for sure, though the party suspects, is it is also cursed. When the wearer dies, the necklace will make him a "vampire" (modified template, less than a full MM vampire).
The party has entered an ancient tomb. To get in, they had to drink from a dark well. This well gave each of them a magical Con-damaging disease. The disease was originally intended to be the first steps in becoming an undead creature. When the diseased character dies, his mind will not depart the body. This is so the character can be made into a wight, lich, or other intelligent undead with their own mind and abilities. (Complicated explanation, that the PCs have no clue of currently.)
While adventuring in this tomb, the character got hit by a mummy. He now has mummy rot.
So, now this PC has three effects pending his death: turn to dust (mummy rot), stay dead but have his mind trapped in the dead body, arise as a vampire.
I couldn't have arranged this mess if I had intended and tried it. The party is still in the tomb, at least 2 days from civilization, and the only cleric they have with them is an NPC cleric of Hextor (long story). So there is a real chance this character might die of the diseases.
How's that for a twisted situation?
Quasqueton
A PC is currently wearing a magic necklace that gives some serious ability score boosts. What he doesn't know for sure, though the party suspects, is it is also cursed. When the wearer dies, the necklace will make him a "vampire" (modified template, less than a full MM vampire).
The party has entered an ancient tomb. To get in, they had to drink from a dark well. This well gave each of them a magical Con-damaging disease. The disease was originally intended to be the first steps in becoming an undead creature. When the diseased character dies, his mind will not depart the body. This is so the character can be made into a wight, lich, or other intelligent undead with their own mind and abilities. (Complicated explanation, that the PCs have no clue of currently.)
While adventuring in this tomb, the character got hit by a mummy. He now has mummy rot.
So, now this PC has three effects pending his death: turn to dust (mummy rot), stay dead but have his mind trapped in the dead body, arise as a vampire.
I couldn't have arranged this mess if I had intended and tried it. The party is still in the tomb, at least 2 days from civilization, and the only cleric they have with them is an NPC cleric of Hextor (long story). So there is a real chance this character might die of the diseases.
How's that for a twisted situation?
Quasqueton







