dagger
Adventurer
Yes, this is the main reason we are thinking about bringing it back.
Torm said:Okay. When you were born, you were so ugly, the doctor slapped yo mama!![]()
I don't know about bringing back "comeliness", but I've been thinking for a while now that something similar needs to be brought back in - Charisma the way it works now frequently doesn't make sense. As I've pointed out in another thread, recently, the grace, poise, and china-doll-like looks of a princess should definitely provide a bonus to Diplomacy or other charming effects, but should also work against an Intimidate check. And a brutish, obnoxious fighter should be just the opposite. But the way current Charisma works, they would both get the same bonus for both! That just doesn't make sense.
Charisma should be split up into two separate attributes. I'm thinking something like Presence, which indicates how aware of the character's presence others are without them even really trying, and Grace (I'd rather have 'Charm', but I think that would get confusing for spells), which indicates how sympathetic a character is for other characters - both in terms of appearance and endearing personality. Intimidate would be a skill of the former, Diplomacy of the latter, and both would have spells they play into, as well - like Grace would effect the outcome of casting Charm Person.