A quick and dirty conversion of Scion.
I picked up my latest copy today and couldn’t resist especially since 1.) The roleplaying potential for the Lesser Races just expanded, 2.) I firmly think that the Scion world would be rather easy to do with current DND rules and not modification (My biggest beef on AD&D was that its campaign sets would spend most of its page count making a square peg of rules fit into a well rounded world – to muddle my metaphors.).
Races:
Players who consider Lesser Races have to be aware of the choices they have to make since the Lesser Races are in a new stage of their history. The current concepts for such a character are:
An escaped slave or servant who has found sanctuary on the Tournament Isle and is currently helping build the first nation of freemen
A bounty hunter looking for such escaping slaves
A member of a criminal band who stalks the wilderness for helpless humans and keeps away from the bounty hunters
A servant of the Heron Kingdom or a slave in the Raven Empire
In looking over the DND races, it comes obvious that the Half-Orc is going to be a racial bonus set that is going to see some major usage – especially since a main character, Exeter who is a bounty hunter, is a 9 foot tall monstrosity. So I decide to switch the Half-Orcs favored class to Ranger.
The criminal and outlaw Lesser Races seem pretty bitter about humanity creating them and their fighting style displays a lot of ferocity. So I need a race that I can make Barbarian. Except for the bounty hunter types, most of the Lesser Races seem shorter than man. So I pick the next race that’s known for it’s fighting ability, Dwarves. I haven’t seen these outlaws have a need for stonecunning, but perhaps they also scout the ruins of the Lost Age looking for new technology they can use to strike out at their human masters.
So with the short thing in mind I make the Gnome and Halfing racial bonus sets as acceptable races, though I make their favored class Commoner. Yep, the commoner class since these subraces have never had a chance to develop any real adventuring skills. It also brings home that any adventure skills they get are brand new to them.
I really couldn’t find an excuse to include the racial abilities that elves get. Perhaps I could use them to turn the Heron and Raven aristocrats into subrace. The favored class would have to change, though since the “magic” of Scion is high tech. The comic hasn’t show us a “wizard” or a “techie” character yet, though that might change soon since one character, Nadia, is from the forgotten east and has a bionic arm. On the other hand, the aristocrats are the few characters (except for the Lesser Race assassin in the last issue) who use technology. Perhaps I’ll borrow the Scientist class from Dungeon#90/Polyhedron’s d20 Pulp game. Then in their off time, the aristocrats can create all of the laser swords and holographic sighted cross bows they need.
Tech:
Tech is like a medieval version of Star Wars, so regular magic items should work, especially if they are set up like the items in the Scientist class.
Ecology:
Despite that the Lesser Races are obvious hybrids of human and animal DNA, a group was once attacked by a something that was obviously modeled after a dragon. And the SCIFI.COM page had a great article on how to make a living dragon
http://www.scifi.com/sfw/issue275/labnotes.html
Now if Scion would just print up a map.