Command and Coup De Grace

Hardhead

Explorer
A character Commanded (as per the first level spell) to die "fakes death." Does this render him helpless, or just prone? Does anyone know of an official ruling on this? If so, where? If not, what's the Sage's new email address? :)
 

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According to the FAQ, the creature is effectively stunned, which produces the results Mahali listed, except that the creature automatically (not 50%) drops what he's holding.
 



It's exactly the same, only it has a list of reasonable "commands" that can be given.

Approach: On the subject’s turn, the subject moves toward the caster as quickly and directly as possible for 1 round. The subject may do nothing but move during his or her turn, and he or she incurs attacks of opportunity for this movement as normal.
Drop: On the subject’s turn, he or she drops whatever he or she is holding. The subject can’t pick up any dropped item until his or her next turn.
Fall: The subject immediately falls to the ground and remains prone for 1 round. He or she may act normally while prone, but takes any appropriate penalties.
Flee: On the subject’s turn, he or she moves away from the caster as quickly as possible for 1 round. The subject may do nothing but move during his or her turn.
Halt: The subject stands in place for 1 round. The subject may not take any actions, but may defend him or herself normally.
If the subject can’t carry out the caster’s command on his or her next turn, the spell automatically fails.
 



Tear44 said:
Is the d20 modern SRD the same as the SRD for D20 D&D?

No. Lots of things change between 3E and d20M, including spells, feats, skills and some rules conventions. It might make sense to port some of these changes back to 3E, but I wouldn't want to do it for every change.
 

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