For me, it’s understandable when the speed of turns is too slow. Losing a turn means you don’t get another turn for quite awhile, but I think the goal in that case is speed up the game by reducing the number of dials to fiddle with, or in other words, a less tactical game. But that’s just my two cents.There's definitely some of that out there, but I'm with you in the sense that what's good for the PCs is good for the NPCs.