Let's say a paladin fights a rogue. The rogue keeps hiding.
The paladin uses the ready action and defines "When the rogue comes out of hiding to attack, I cast Command "Approach" on it."
The rogue fails the wisdom saving throw.
Questions:
1. Is the attack of the rogue still executed?
2. Can the attack of the rogue hit the paladin and break concentration before the reaction is triggered?
3. Does the rogue carry out the "Approach" command immediately or on his next turn? What if the rogue already used all its movement before attacking?
I think that if the Rogue had successfully
hidden, the problem for the Paladin is that he won't know the location of the Rogue until
after the attack was done (either hit or miss), because that's when the Rogue
reveals her location.
OTOH if the Rogue was merely behind some cover but technically not hidden, the Paladin should be able to cast the spell before the attack (note: I wouldn't punish the player for imperfect wording of the Ready action... considering how unforgiving the rules for Readying a spell are, I'd actually want to help the player as much as I can, so I'd assume that the wording corresponds to the Paladin casting the spell as soon as possible e.g. "as soon as I see the Rogue again" or something like that).
Indeed the specific Command spell's "on its next turn" wording itself makes everything more difficult. If you go by the RAW, it sounds like it is basically useless to cast Command as a reaction. At the same time, the Command spell explicitly includes a
Halt option. You could go by the RAW and say that the Rogue is affected
now by the spell (in the general sense) but can finish her turn, and will have instead to skip her next turn. In this case, her attack can certainly break concentration.
Or you could allow Halt to work immediately, but in this case I think it's more fair that it basically forcefully ends the Rogue's current turn
but it won't affect her next turn (essentially a ruling that considers the
rest of the current turn as "next turn"). I don't see any problem allowing this.
I don't think it's necessarily a good idea to ask here what is the RAI
of Command, because IMHO the RAI
of Ready is just that basically Ready doesn't work with spells. In fact, I would have preferred that the game simply said "you can't Ready a spell, period". Instead they went for this utterly useless route of specifying that you
can but it practically never works, and even went as far as adding this extra bit of narrative about "holding the spell's energy"; just say that you can't Ready a spell and there is no "holding the spell's energy" at all, which in fact doesn't appear anywhere else in the game.