(looks rather frustrated)
Well, my effort only partially worked anyways. My memory isn't what it was.
I can't recite all the Standard Actions, Move Actions, Full Round Actions, Free Actions, No-Action Actions, and Variable Actions from the chart now. I can still recite many of them, but not all.
A teenager would have taken one look at that chart, and memorized it lickety-split. Like a dog picks up fleas.
I've gone over the situational modifiers. LOL.
If you're in a dungeon, and you lose your light, you're in big trouble. The enemy with Darksight have + 2 to hit you (for invisibility, both melee and ranged.) You CAN'T attack them directly: you can attack into the square where you think they are. If that is the correct square, you have a 50% chance of hitting.
So when the drow use their magic to extinguish your magical light source from a distance, and the next thing you know you're walking in a slave line run by the drow, you'll know why.
Invisibility is nice. Again, they CAN'T attack you unless they know exactly what square you're in. They can try to guess what square you're in, and if they attack that square they have a 50% chance of hitting you. If you are fighting them face to face, 5 feet away, they still have that 50% chance of missing.
For the purposes of the Special Attacks, I'm creating a character.
This character is named Joe Fighter. He has the following stats:
Joe Fighter, Player Character.
Medium sized human.
Strength 13, Dexterity 13, Constitution 13, Intelligence 13, Wisdom 13, Charisma 13.
Character Level 1. Fighter 1st.
Hit Points 11.
BAB + 1.
Fortitude Base Save Bonus: + 2
Reflex BSB: + 0
Will BSB: + 0
Feats: Armor Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy, Simple Weapon Proficiency, Martial Weapon Proficiency, Endurance, Diehard, Dodge
Armor Class: 22 (+ 8 Armor, + 2 Shield, + 1 Dexterity, + 1 Dodge)
Attack Bonus Long Sword + 2 (+ 1 BAB, + 1 Strength)
Attack Bonus Short Sword + 2 (+ 1 BAB, + 1 Strength)
Attack Bonus Long Bow + 2 (+ 1 BAB, + 1 Dexterity)
Modified Fortitude Save: + 3 (+ 2 BSB, + 1 Constitution)
Modified Reflex Save: + 1 (+ 0 BSB, + 1 Dexterity)
Modified Will Save: + 1 (+ 0 BSB, + 1 Wisdom)
Movement: 20 Feet
Armor Check Penalty: - 8
Items (all items are Medium items unless otherwise denoted) :
Full Plate Armor
Heavy Shield (steel)
Long Sword
Short Sword
Long Bow
Quiver and 20 Arrows
I will use Joe Fighter as my example character to ask questions.
Is Joe Fighter constructed correctly, first of all?