Edena_of_Neith said:So they both enter your Threatened Squares, then depart them. Departing them triggers your AOO. You may make one AOO against each of them.
If you've got them newfangled Combat Reflexes.

Edena_of_Neith said:So they both enter your Threatened Squares, then depart them. Departing them triggers your AOO. You may make one AOO against each of them.
Edena_of_Neith said:Both of you immediately get AOO against the other, as you leave each other's Threatened Squares.
You move around the corner, backing away from the 3 orcs blitzing away at you (you're killing them fast: there were 7 orcs blitzing at you last round.) But around the corner are 2 more orcs, busy fighting Merry.
Merry and his combat moves past you into another part of the room, while your combat continues to backpedal towards where Legolas is shooting orcs down.
But, as this happens:
You get AOO against all of Merry's orcs.
Merry gets AOO against all of your orcs.
Merry's orcs all get AOO against you.
All of your orcs get AOO against Merry.
kenobi65 said:Heh. Far more likely that the fighter says, "Enough of this!" and whales on the cheeky wizard. Only a truly stupid or desperate fighter would flee, knowing that he's opening himself up to additional spell attacks from the wizard.
Generally speaking, wizards that live to see another day have learned that about the dumbest thing they can do is get within melee range of a fighter.Which is why Shocking Grasp doesn't strike me as broken...it forces the wizard to violate that fundamental tenet of arcane-caster survival.
The_Gneech said:Mage casts second Shocking Grasp, holds charge.Mage has 1 hit point. Does she really want to attempt a Concentration check of DC (10 + damage taken =) 22 to cast another spell? Assuming Concentration +15, she has a 65% chance of success there -- ignoring as a given that she must make another Concentration check of "don't roll a 1" to cast defensively. Or would she rather withdraw as a full-round action to get away from that axe?[/i]
-The Gneech![]()
rvalle said:Ummm... does it work that way? I thought a con check was only needed for damage taken WHILE casting. Either from something that does damage over time (acid/fire), a readied attack or a spell that takes a full round to cast.
rvalle said:Ummm... does it work that way? I thought a con check was only needed for damage taken WHILE casting. Either from something that does damage over time (acid/fire), a readied attack or a spell that takes a full round to cast.
rv
Storm Raven said:I believe he is assuming that the CEM will cast her second shocking grasp spell using the 'Cast Defensively' option, so as to avoid drawing an AoO from the fighter for casting while in a threatened area.
Edena_of_Neith said:ThoughtfulOwl, that may be a Tidbit, but it makes a BIG difference!
Cute Elven Mage (5th level wizard) wins initiative (high Dexterity, Improved Initiative) against the 5th Level Fighter with his full plate armor and large steel shield.
Cute Elven Mage is Casting on the Defensive. Makes DC check of 16, readies Shocking Grasp.
She attempts Touch Attack against Fighter, hits, does 18 points of damage.
5th level fighter decides to run. Takes Double Move, moves 40 feet.
Round ends.
Mage casts second Shocking Grasp, holds charge. Mage moves 25 feet after running Fighter.
Fighter decides running was bad idea, turns around. Can't take 5 foot step and make Full Attack (mage is 15 feet away), decides to take move action and make one attack. Does so, hits with axe, does 5 with axe + 4 for strength + 3 for enhancement for 12 points. Mage survives attack (she had no constitution bonus to hit points, had 14 hit points at start.)
Mage does not need to make a Concentration Check to Hold a Charge.
Mage delivers Touch Attack against fighter, hits, does another 18 points of damage with Shocking Grasp. Fighter has taken 46 points of damage, is at - 4.
Cute Elven Mage delivers Coup de Grace against downed fighter.
Ok, the move of 25 feet was a tactical move, suggestion a board game.
Yet ...
The elven mage could have appreciated the danger of just running right into the fighter, when he was clearly halting his run and preparing a devastating counterattack. So, she halted, just out of range, taunting him, holding her Shocking Grasp. That would be tactical roleplaying, not tactical wargaming.
What do you think?