Edena_of_Neith
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Edena_of_Neith said:Player's Handbook: Polymorph allows you to assume various forms. It allows the Extraordinary attack forms of the creature, but not any other Extraordinary Abilities. It allows no Supernatural Abilities.
I see that the Druid Wildshape is now equivalent to the Polymorph spell.
What were the Druid Wildshape rules in 3.0? I don't have 3.0, and wish to compare.
Edena_of_Neith said:Welcome back, all!
Hmmm ... what to do, then? I guess, a House Rule? The Druid Wildshape allows the druid to gain the physical stats, and all of the Natural, Extraordinary, and Supernatural abilities of the form assumed. The druid, in turn, retains her Type, classes, levels, hit points, Extraordinary abilities, Supernatural abilities, Spell-like abilities, and all her spell abilities.
That would keep it otherwise similar to 3.0 Wildshape, no?
Edena_of_Neith said:(dark humor)
I finally read about Taint, in Unearthed Arcana.
Based on that, I can give an alternate version of what happened in the film Fellowship of the Ring, at the Council of Elrond:
(Frodo places the ring on the table. Everyone immediately picks up 3 points of Taint. And it goes from there ...)
Gandalf: Frodo, you take it to Mordor.
Aragorn: Gandalf, you take it.
Gimli: Legolas, you take it.
Legolas: Gimli, you take it.
(Merry, Pippin and Sam are not present ... now we know the REAL reason why.)
Boromir: The men of Minas Tirith cannot be tainted. Gimme that!
Elrond: GET THAT THING OUT OF MY HOUSE. NOW.
Silveras said:I think Druids are strong enough, by the book, in 3.5, without trying to give them more goodies. There are strong arguments that, in the right campaign, a Druid can often be a more effective >KABOOM< spellcaster than a Wizard or Sorcerer.
Wild shape was also rewritten in Masters of the Wild. The rules were also on the WOTC site. These are my favored rules for wild shape, with changes to take into account the changes in stuff like animal sizes, eligibility of dire animals for wild shaping, uses per day, and so on.Silveras said:The short answer is: 3.0 Wildshape was also linked to the polymorph spell.
Based on personal experience, I have to agree about druids. Currently one of the campaigns I'm involved in features a gnome druid who is an awesome <KABOOM> spellcaster as you so appropriately put it. He uses call lightning to very good effect. I'm running a druid/ranger myself; equipped with a longspear she is so impressive in combat that I hardly use her spells.Silveras said:Hmmm... I have seen some people say they prefer 3.0 Haste to 3.5's modified Haste. I do not think I have seen anyone clamoring for 3.0 polymorph back. If anything, I have seen people who think it needs *more* restrictions/clarification.
There is a feat, called Natural Spell, that allows a Druid to cast spells while in Wildshaped form. I think Druids are strong enough, by the book, in 3.5, without trying to give them more goodies. There are strong arguments that, in the right campaign, a Druid can often be a more effective >KABOOM< spellcaster than a Wizard or Sorcerer.
That's about the size of it.
By the way, Heroes of Horror expands on the Taint rules. I think I like it.