D&D 1E Common House Rules for AD&D?

the Jester

Legend
I get the sentiment, but my issue with it is that it really hurts the PC who doesn't spend now because she's saving up for something big later e.g. a stronghold.
I don't see any reason that you would have to pay for a stronghold all at once. You could break it down to individual laborers' wages and fees for supplies if you really wanted to, but I'd just handwave it and have the player track their investment over time until they payed it off, at which point it would be done once sufficient time and labor had been invested.

I've never used xp-for-treasure anyway, but this variant doesn't exactly encourage me to want to start. :)
I love xp variants. I'm running a game tonight where you only get xp for basically throwing your money away- "ale and whores", we call it. You can burn it on intoxicants, lose it in the wilderness, bury it with the understanding that you will never find it again, etc., so long as you gain no benefit from it.
 

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Snarf Zagyg

Notorious Liquefactionist
Supporter
I don't see any reason that you would have to pay for a stronghold all at once. You could break it down to individual laborers' wages and fees for supplies if you really wanted to, but I'd just handwave it and have the player track their investment over time until they payed it off, at which point it would be done once sufficient time and labor had been invested.

Next character idea- my class will be Private Equity, and I will buy other adventurers' strongholds, saddle them with debt, and enjoy the sweet profits (GP=XP!).
 

Voadam

Legend
I don't see any reason that you would have to pay for a stronghold all at once. You could break it down to individual laborers' wages and fees for supplies if you really wanted to, but I'd just handwave it and have the player track their investment over time until they payed it off, at which point it would be done once sufficient time and labor had been invested.
Don't worry, we'll factor in the interest payments into your 30-year stronghold mortgage . . .

I played an AD&D character who became a major merchant prince with mulitnational trade networks and a flying ship monopoly. Of course the campaign was using an alternative xp system and not using gold for xp so it was not a D&D power levelling hack.
 


Lanefan

Victoria Rules
Ironically, while at the time we thought it was dumb that there were no healing spells at 2nd or 3rd level, between Cure Light at 1st and Cure Serious at 4th, and implemented a Cure Moderate Wounds at 2nd as one of our house rules, in practice that made the issue worse. When healing spells were only available at 1st and 4th you at least got to prep interesting utility stuff with your 2nd and 3rd level slots.
A very long time ago we moved Cure Serious down to 3rd level, to make a logical progression where the Cure xxx Wounds spells come online at odd-numbered spell levels.

Since then I've added Cure Moderate at 2nd level, which might have been overkill but I'm stuck with it now. :)
 


PHATsakk43

Last Authlim of the True Lord of Tyranny
Cure spells seems like one of those things that should be available at every level with some sort of stacking bonuses to provide equivalent consummate with the spell economy of the slot, just cure wounds I thru VII. It would take too much time in Excel for me to build the dice out to do it correctly.
 


Lanefan

Victoria Rules
What? I am fairly positive that the class was featured in Dragon Magazine, somewhere between the Cloistered Cleric and the Scribe.
Think I missed that one.

Besides, Private Equity is greatly outranked by General Chaos, which will tell it to go stand in a dark corner somewhere and stay put. :)
 

PHATsakk43

Last Authlim of the True Lord of Tyranny
I’m sure there’s some Boot Hill scenario somewhere where you’re fighting off Pinkertons after you upset some rich rail baron.

If not, it would be an interesting twist on the persistent gang of LE mooks that seem to exist in most AD&D campaigns.

On that note, would importing Gamma World or Boot Hill, or even other publishers’ products be considered home brew or something else? Wizbro basically did this with 5E and it’s fixed conditions which feels very much taken from M:tG.
 

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