My experience was it was just factored in. 1e already capped off maximum level for clerical spell casting at various wisdom scores and non humans had level limits baked in.Anyway, it reminded me of one of my favorite and more obscure rules from REAL D&D, er, 1e, which is that Cleric's spellcasting was limited by the power of their deity. Specifically-
Clerics get 1st and 2nd level spells through study and faith.
Demigods could give spells from 3rd to 5th level.
Lesser gods could give 6th level spells.
Only greater gods could give a cleric seventh level spells.
Fairly certain that rule was almost entirely ignored at most tables.
To recap…Because it's now-standard nomenclature and convenient shorthand. Not just ENworld dialect. Using just "AD&D" is fundamentally ambiguous, as there are two versions of AD&D.
So when I see folks assert that 1E should just be called "AD&D", I push back a little. Hopefully with reasonable courtesy.
Well, I hate 2e and 4e, but not all editions post the real thing.Agree completely!
That's why I call 1e "Real D&D" and the other versions "FALSE IDOLS!"
That's what you were getting at, right?
We actually used it. Made you pick your deity carefully if you wanted higher level spells. Also, we played it that if the cleric was out of favor with his or her god, the cleric could still cast 1st & 2nd spells.Fairly certain that rule was almost entirely ignored at most tables.
I've never liked the gradations of spell-granting deities that 1e presented.We actually used it. Made you pick your deity carefully if you wanted higher level spells. Also, we played it that if the cleric was out of favor with his or her god, the cleric could still cast 1st & 2nd spells.