overgeeked
Open-World Sandbox
I keep forgetting that the "rules" in the books are only guidelines.Any small things that seem to keep tripping you up?
I keep forgetting that the "rules" in the books are only guidelines.Any small things that seem to keep tripping you up?
I only do the first part. I am conceptually aware of inspiration, have no problem with it intellectually, and haven't consciously removed it from my games. But I also 100% forget that it exists when I'm actually DMing.Forgetting to give out inspiration, then overcompensating by giving out inspiration on the thinnest pretense later in the game.
Forgetting to give out inspiration, then overcompensating by giving out inspiration on the thinnest pretense later in the game.
I was in the same boat, so instead I've been having everyone start each session with inspiration, represented by a gold d20. When a player uses their inspiration, they hand the d20 back to me. They can potentially regain inspiration during the session, but it's on them to point out when they've played to a particular character trait well enough to deserve it.I only do the first part. I am conceptually aware of inspiration, have no problem with it intellectually, and haven't consciously removed it from my games. But I also 100% forget that it exists when I'm actually DMing.
Hear hear!
For the record, I really hate that particular zombie trait in 5E. I get what they were going for, but... if you're going to put zombies in a combat, you're usually going to put in a whole lot of zombies. They should be designed for the absolute minimum of bookkeeping and cognitive overhead. A saving throw with variable DC, possibly multiple times, is way too much mental effort to expend on the fate of a single zombie.I realized after my last game session that I keep taking zombies off the combat tracker in fantasy grounds immediately after they go down. I do this with most monsters when they die to keep things less cluttered and distracting and to make things more manageable, but with zombies this means one of their 5e signature features, saving to pop back up the round after dying, does not come into play. I kept forgetting this zombie power in the moment in face to face games as well.