WSmith
First Post
If you can ever get it in either print or ESD from WotC, I highly recomend N4 Treasure Hunt. It is an introductory adventure for 1e (yet easily converted) and IMO one of the most helpful novice aids ever printed for the game line. It is no ToEE or ToH, but it is well designed for its purpose.
All the players start with characters that are 0 level. They become lost on a ship in a storm to start. The adventure takes them up to 1st level, where they choose their class.
While we are on the subject, (if anyone thinks this is straying from the topic let me know and I will bust it out to its own thread) does anyone else miss 0 level NPCs? With the exception of the warrior, I have come to wish all others were not actually classed. I just haven't found a way to make it work in 3e, where the blacksmith is a 0 lvl but might have skills in Craft (weaponsmithing), etc, based in his his years of experience doing such. I would rather have a template for barkeeps, shop owners, armorers, and such where they get X amount of Y skills, that increase with time, not level, (which essentially can be the same thing, but I don't think they really need an increase in HP or feats, just skills, and 1pt ability increase every so often.
But, enough of that. Yes, players can play commoners, and with the right DM, it could be a success.
All the players start with characters that are 0 level. They become lost on a ship in a storm to start. The adventure takes them up to 1st level, where they choose their class.
While we are on the subject, (if anyone thinks this is straying from the topic let me know and I will bust it out to its own thread) does anyone else miss 0 level NPCs? With the exception of the warrior, I have come to wish all others were not actually classed. I just haven't found a way to make it work in 3e, where the blacksmith is a 0 lvl but might have skills in Craft (weaponsmithing), etc, based in his his years of experience doing such. I would rather have a template for barkeeps, shop owners, armorers, and such where they get X amount of Y skills, that increase with time, not level, (which essentially can be the same thing, but I don't think they really need an increase in HP or feats, just skills, and 1pt ability increase every so often.
But, enough of that. Yes, players can play commoners, and with the right DM, it could be a success.