All right, gang. I just got Heroes of Horror, and I'm looking to inflict it upon my players. I don't want to use a familiar, stock setting, though. A custom milieu will keep them on their toes. A bunch of heads are better than one, though, and there hasn't been a good communal setting-building project here for a while (that I've seen, anyway). So I bring it here. The usual rules apply. Anything goes within the limits set by previous posts. Try to keep the horror mentality in mind. Maybe this'll end up being what I'm looking for, maybe it won't. Either way, though, it should be a lot of fun.
Cambria is a rocky, wooded coast dotted with isolated settlements and fortified farmsteads. There never was a concerted effort made by any government to colonize Cambria, as it has few resources worth plundering. Hardy folk seeking to start a new life on their own have trickled in over the past hundred years, though. Most of these settlers were common folk in the old countries, scrounging together what little they could to pay for the long, rough ocean voyage and the supplies they would need until their farms became self-sufficient. Some adventurous nobles, third and fourth sons, usually, set out to prove themselves against the elements, but they rarely last more than a month before arranging a trip back on the next supply ship. Life would be hard in Cambria even if the only adversaries were the poor soil and frequent storms.
Cambria is a rocky, wooded coast dotted with isolated settlements and fortified farmsteads. There never was a concerted effort made by any government to colonize Cambria, as it has few resources worth plundering. Hardy folk seeking to start a new life on their own have trickled in over the past hundred years, though. Most of these settlers were common folk in the old countries, scrounging together what little they could to pay for the long, rough ocean voyage and the supplies they would need until their farms became self-sufficient. Some adventurous nobles, third and fourth sons, usually, set out to prove themselves against the elements, but they rarely last more than a month before arranging a trip back on the next supply ship. Life would be hard in Cambria even if the only adversaries were the poor soil and frequent storms.