Communicating Invisibility Pinpoint

dcollins

Explorer
Let's say Lucius has pinpointed an invisible enemy (through any one of the various methods for that). Can Lucius communicate that to his allies, so that they act as if the enemy is pinpointed for them, as well?

Assume the enemy is some distance away (not "right here in front of me").
 
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dcollins said:
Let's say Lucius has pinpointed an invisible enemy (through any one of the various methods for that). Can Lucius communicate that to his allies, so that they act as if the enemy is pinpointed for them, as well?

Assume the enemy is some distance away (not "right here in front of me").
If there were some sort of marking on the ground ("Right on top of that X!") then yes. Otherwise, somewhat. I'd allow Lucius to communicate generally where the invisible foe is, but not precisely. So Lucius' spellcaster friend would have a chance (but not a certainty) of throwing a Glitterdust and catching the invisible target in the area.
 


I'd let the PC try to communicate the location in a few words. If it's precise enough ("ten feet to Torg's left", "exactly between Dexius and Maja", etc.), then the allies can pinpoint it. If not, then they have the general location but not he exact square.
 


I go with Shilsen. If the PC doesn't manage to explain in a few words (uttered by the RAW) where the dude is, how should his buddies know?

I prefer to use Dancing Lights, btw. It's not an action to keep the humanoid light shape where the enemy is :D
I still give 50% miss chance though.
 

Darklone said:
I go with Shilsen. If the PC doesn't manage to explain in a few words (uttered by the RAW) where the dude is, how should his buddies know?

I prefer to use Dancing Lights, btw. It's not an action to keep the humanoid light shape where the enemy is :D
I still give 50% miss chance though.

What on earth do you mean "Uttered by the RAW"?

When the Players can actually can see through their figures' eyes, and the surroundings on the gamemat are perfectly to scale I'll have to agree with you.

Until then, it is just easier to assume that experienced adventurers have a system: "10-ft, your nine o'clock", or "10-ft your west". Of course one it is three dimensional, then it gets slightly harder.

I just like my battles going more smoothly than introducing a complex fog-of-war kind of detail. Like how mages just "know" instinctively where to place the fireball for maximum effect.
 

green slime said:
What on earth do you mean "Uttered by the RAW"?
Sorry meant "uttered" as described in the rules in the combat section. That sentence about uttering a few words as a free action.
When the Players can actually can see through their figures' eyes, and the surroundings on the gamemat are perfectly to scale I'll have to agree with you.

Until then, it is just easier to assume that experienced adventurers have a system: "10-ft, your nine o'clock", or "10-ft your west". Of course one it is three dimensional, then it gets slightly harder.
Well, if the players do that, it works. ;) I simply don't assume the PCs do it.
I just like my battles going more smoothly than introducing a complex fog-of-war kind of detail. Like how mages just "know" instinctively where to place the fireball for maximum effect.
I simply don't allow a mage to aim at the battlemap for several minutes to hit everyone he wants. Usually they simply tell where they put it (preferably on some creature) and that's it. Happens often enough that some enemy is outside of the radius.
 


An additional possibility is communicating a location on that round by throwing something at that "square" - whether bag of flour, flask of oil, alchemists fire or clod of mud it would be a way of saying "there is something -there-" allowing for PCs to attack the location with 50% miss chance
 

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