ivocaliban said:Well, I know it was mentioned in the original post that the differences are pretty clear in the new Werewolf, but I'm still curious about the changes made in that line. W:TA was the only White Wolf game I could really wrap my brain around and find people interested in playing it. I owned hundreds of White Wolf books at one time, but I eventually sold them all with the exception of the Werewolf books (okay and Vampire: The Dark Ages), because I still have story ideas for the garou.
So, I'm interested in any opinions on the current WoD Werewolf material.
Lacking time, I'll cross post the antagonists bit from wikipedia to spark some discussion.
* Spirits - Spirits are the most common adversary of the Forsaken. Spirits gain sustenance by feeding on the concepts they represent. Some spirits possess humans in order to create more sustenance for themselves by manipulating their victims, others travel to the material world for the alien experiences offered by possessing a human. For example, a pain spirit might possess a child in order to inflict pain on other children in order to feed itself. The Forsaken's primary duty is to hunt down these wayward spirits and return them to the spirit world by any means necessary, defending humanity from their depredations. Most spirits hate the Forsaken for denying them the pleasures of the material world, which makes travel to the spirit world dangerous for them.
* The Pure - Werewolves descended from those who chose not to rise up and slay Father Wolf. They blame their Forsaken cousins for the loss of Pangaea and view the extermination of the Forsaken as a holy crusade. They are superior in number to the Forsaken, and their culture of hate and battle prowess has made them the Forsakens' most implacable enemies. The Pure have only contempt for humanity and feel no duty to defend them from spirits, which makes spirits far friendlier to them than to the Forsaken. Their only disadvantage is that Luna has not granted them her favor, which means they have no auspices and are more susceptible to silver than the Forsaken.
* The Hosts - Bizarre creatures who, like the Forsaken, are a hybrid of spirit and flesh, man and animal. They are descended from powerful Pangaean spirits hunted by Father Wolf for their attacks on humanity. They escaped total destruction by splitting themselves into thousands of spirit shards, each of which inhabited an animal. These shards became the Hosts. When a host becomes strong enough, it will consume a human and become a man-animal hybrid similar to the Werewolf's Gauru form. The Hosts are driven to weaken or strengthen the separation between the spiritual and material world, which can wreak havok in the area they inhabit. They also use to harm humans, either by spreading disease or by eating them. This of course causes the Forsaken to hunt them down whenever possible.
* The Idigam - The rarest of the Forsaken's enemies, these cthonic entities are the spirits that represent concepts that existed before the world was fully formed. The term "Idigam" means "moon banished," used to denote that these powerful spirits were exiled beyond the spirit world possibly by Father Wolf himself. As such, they have no place in reality and exhibit powers and motives beyond comprehension. The most infamous Idigam, Gurdilag, was able to forcibly meld spirits with humans, and even Werewolves, to create unnatural hybrids that were under its control. Idigam are vast and unknowable, which makes them almost impossible to confront physically.
* Other Supernaturals - The Forsaken occasionally come into conflict with other supernatural denizens of the World of Darkness, like vampires and mages. Usually, this conflict occurs, because the other supernaturals encroach on the werewolves' territory, either by breaching the Gauntlet and entering the spirit world or by attempting to make use of a locus that a werewolf pack has claimed as its own. However, unlike in Werewolf: the Apocalypse, there is no racial enmity between the Uratha and any other group of supernaturals; any given werewolf pack may become allied with or make sworn enemies of any given vampire coterie or mage cabal on a case-by-case basis. This is a marked difference, as being friends or allies with a vampire was considered a source of public shame among werewolves, and could even be taken as a character flaw in the creation of a character in Apocalypse.