Anders Johnson, a Swedish artist over on ArtStation, has an awesome image in which he compares the relative sizes of various D&D giants.
But really, think about how huge Thanos or The Hulk is in the Marvel Cinematic Universe. Think about how gigantic those hands and fists and heads are. And then think, Thanos and The Hulk are basically just Ogre sized. Thanos is about 8' 2".
Why go that size? Because anything bigger and you start to have problems putting him into human context.
A 12' tall humanoid towers over Thanos or the Hulk.
Just imagine basketball between a LeBron and a Hill Giant and you'll see what I mean.
And that's the small end giants.
Me, I look at those sizes, and think of the usual depictions seen for Jack and the Beanstalk...
....in which Jack is lucky if he comes up to the giant's knee, and rather often only comes up to the giant's ankle. That mythic referent...
I get you. I posted in a little up thread about how big a 12' tall humanoid* is (I am also very familiar with the square-cube law of mass to height). My biggest issue with giant size is that they haven't increased the size of dragons to compensate (like they did in 2e)It's not only going to be twice as tall, it's probably going to be once you account for the need for more bone mass something like 10 to 12 times as heavy as a typical human.
But really, think about how huge Thanos or The Hulk is in the Marvel Cinematic Universe. Think about how gigantic those hands and fists and heads are. And then think, Thanos and The Hulk are basically just Ogre sized. Thanos is about 8' 2".
Why go that size? Because anything bigger and you start to have problems putting him into human context.
A 12' tall humanoid towers over Thanos or the Hulk. If a hill giant of them is a basketball center, the crown of their head is at the top of the backboard. They basically fill up the whole lane by themselves. A giant of a man like LeBron James leaping up to slam dunk the ball encounters a wall of living flesh. LeBron and similar NBA stars that tower over people, are diminished to childlike figures. Isn't that big enough if you want to imagine a melee combat between a mere mortal and a giant? Just imagine basketball between a LeBron and a Hill Giant and you'll see what I mean.
And that's the small end giants.
You mean like... Ant-Man when he flips the switch and becomes Giant-Man instead? He was something like 40' tall or taller in those scenes where he grows giant.
They did a pretty good job depicting combat and scale for Giant-man vs. normal-sized people in those movies I thought.
It's not only going to be twice as tall, it's probably going to be once you account for the need for more bone mass something like 10 to 12 times as heavy as a typical human.
Why go that size? Because anything bigger and you start to have problems putting him into human context.
A 12' tall humanoid towers over Thanos or the Hulk...Isn't that big enough if you want to imagine a melee combat between a mere mortal and a giant?
In my campaigns, the real world implications of the Square-Cube Law take a back seat and give control of the wheel over to “Rule ofCoolStupid Awesome”.
Not really. I just ask my players if they’ve ever seen Attack on Titan season 1, or played Shadow of the Colossus. Even if they haven’t, they still immediately understand just how small their PCs are in relation to the larger-sized monsters I throw at them.
The flip side of this is that, due to sheer scale, most Giants won't be able to attack nearly as quickly/frequently as PC-size people could; and so the reduced damage kind of evens it out (doing 2d8 more often instead of 8d8 not as often).@Celebrim how does giant size “realism” vs damage bother you? By this I mean, to be dynamically similar to a human a 12’ tall giant should be approximately 8x as strong. Therefore, it should do about 8d8 damage instead of 2d8 damage. Does it bother you that giant monsters don’t do anything remotely close to “realistic” damage?