Nonlethal Force
First Post
Maybe this has come up before ... but I had an idea. How would this work for a low magic D&D world?
I've found that typically a character has an magic weapon that adds to BAB and then 2 to 4 magic items that increase ability scores.
So:
1. Every character receives an additional point to their BAB every 4 levels. [These additional pluses do not increase the rate that itterative attacks occur]
2. Every four levels the character receives a +1 to damage as well. [This is to compensate for the lost plusses on magic items.]
3. Additionally, at levels 2-5 a player picks a different ability score to improve by +1. Every five levels after the chosen ability goes up by +1. Thus a character could improve one ability score at levels 2, 7, 12, 17 ... a second ability score at 3, 8, 13, 18 ... a third ability score at 4, 9, 14, 19 ... and a fourth ability score at levels 5, 10, 15, 20. This House Rule replaces the current ability improvement gained at multiples of 4. Furthermore, the chosen ability scores must alternate between physical (STR, DEX, CON) and mental (INT, WIS, CHA). Thus, if a player chose to improve physical at level 2 then they would have to choose to improve mental at 3, a different physical at 4, and a different mental at 5.
I would assume that this might alter power levels, but then again the players are limited to improving only four ability scores and only up to +4 where currently you can get magic items to take you as high as +6. However, these plusses also don't go away in an anti-magic area so while weaker they are more often useful.
Would this work? The above numbers were off the top of my head ... so there is nothing really special about them. I figure any house rule gets tweaked. What is important is to have a baseline that can be altered - not having it absolutely correct in the beginning.
The only thing I can't figure out what to do with is an equivalent of things like Tomes/Manuals.
I've found that typically a character has an magic weapon that adds to BAB and then 2 to 4 magic items that increase ability scores.
So:
1. Every character receives an additional point to their BAB every 4 levels. [These additional pluses do not increase the rate that itterative attacks occur]
2. Every four levels the character receives a +1 to damage as well. [This is to compensate for the lost plusses on magic items.]
3. Additionally, at levels 2-5 a player picks a different ability score to improve by +1. Every five levels after the chosen ability goes up by +1. Thus a character could improve one ability score at levels 2, 7, 12, 17 ... a second ability score at 3, 8, 13, 18 ... a third ability score at 4, 9, 14, 19 ... and a fourth ability score at levels 5, 10, 15, 20. This House Rule replaces the current ability improvement gained at multiples of 4. Furthermore, the chosen ability scores must alternate between physical (STR, DEX, CON) and mental (INT, WIS, CHA). Thus, if a player chose to improve physical at level 2 then they would have to choose to improve mental at 3, a different physical at 4, and a different mental at 5.
I would assume that this might alter power levels, but then again the players are limited to improving only four ability scores and only up to +4 where currently you can get magic items to take you as high as +6. However, these plusses also don't go away in an anti-magic area so while weaker they are more often useful.
Would this work? The above numbers were off the top of my head ... so there is nothing really special about them. I figure any house rule gets tweaked. What is important is to have a baseline that can be altered - not having it absolutely correct in the beginning.
The only thing I can't figure out what to do with is an equivalent of things like Tomes/Manuals.
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