Felon said:Y'know, this rather lame interpretation of the scout's role in the party is becoming increasingly more obtuse, at least when it's uttered by someone who claims to have read all the preceding posts, must know that he's just regurgitating a rationale that's been espoused two or three times already, and that rationale has been rebutted each time.
It occurs to me some benighted soul could easily assert that giving a rogue Disable Device as a class skill is inappropriate as well. After all, not every rogue is running around dungeons avoiding bombs and acid-filled pits. Many operate in the city. Why would a pickpocket or a con man know how to disarm a bomb? Oh sure, maybe he could find one, but then he would just take it to someone who knew how to disarm a bomb (which would be nobody, because we'll have decided that it's not an appropriate ability for anybody to have). Heck, even a burglar doesn't encounter that many acid-filled pits.
Conversely, it's just as easy to rationalize that a scout would attempt to eliminate traps so that his unit could move through the area without worrying about missing the sticky note saying "Cyanide dart trap! --> ". Bottom line, if all yuo're hanging your position on is just some intractible personal vision of what a scout is, despite the impracticality of it that I and others have kindly illustrated for you, then you should get your vision checked. It's now wrong, and the world's a better place for it.![]()
Huh?