Ridley's Cohort said:Personally I think the way they handle Trapfinding is sloppy in the first place. You have a +20 Search and cannot ever find a CR1 magical trap. I have a +10 Search and one level of Rogue and I can.
Trapfinding should just be a feat that gives a +10 bonus to finding traps, and adjust up the DCs accordingly. Rogues get it for free. Other characters can spend one of their precious feats if they want it.
I'm not a big fan of the Track/Survival (especially since characters without Track use Search for low-DC tracking) or Trapfinding/Search & Disable Device mechanic either, but it is part of how the game works for now.