drothgery said:it's going to cause a lot of cognitave dissonance.
Yep, cognitive dissonance in spades. Plus, some verisimilitude as well. Also, it's horseshit
drothgery said:it's going to cause a lot of cognitave dissonance.
she moves at least 10
feet away from where she was at the start of her turn.
dvvega said:Because if you just add +100% you run the risk of them rolling maximum damage on a weapon (let us say 1d10 -> 10). With the x2 meaning you roll twice you're less likely to see a 20 damage rolled. With +100% you're going to get maximum damage a little more often (twice as often).
The only multiple companion issue is the Beastmaster, otherwise I thought you could only have 1 companion.Psion said:Too late!
I am already running it allowing it to apply to both of the party druid's companions.
I don't really think it needs errata'd though. AFAIAC, if the druid's level is good enough to be the basis of multiple companion mods, then the feat should be, too. I don't think it's unbalanced.
Complete Warrior errata said:Page 35: Frenzied Berserker’s Improved Power Attack (class feature)
The improved power attack class feature should read as follows:
Improved Power Attack: Beginning at 5th level, a frenzied berserker deals +50% the normal damage from her use of the Power Attack feat. In other words, when using the Power Attack feat, a frenzied berserker wielding a two-handed weapon gains a +3 bonus on damage rolls (instead of a +2 bonus) for each –1 penalty she applies to her attack rolls.
Page 36: Frenzied Berserker’s Supreme Power Attack (class feature)
The supreme power attack class feature should read as follows:
Supreme Power Attack: A 10th-level frenzied berserker deals +100% the normal damage from her use of the Power Attack feat. In other words, when using the Power Attack feat, a frenzied berserker wielding a two-handed weapon gains a +4 bonus on damage rolls (instead of a +2 bonus) for each –1 penalty she applies to her attack rolls.
Complete Adventurer errata said:Page 110: Leap Attack
The second sentence of the Benefit paragraph should read as follows:
If you cover at least 10 feet of horizontal distance with your jump, and you end your jump in a square from which you threaten your target, you deal +100% the normal bonus damage from your use of the Power Attack feat.
Bront said:The only multiple companion issue is the Beastmaster, otherwise I thought you could only have 1 companion.
Not sure about the Wild Cohort Feat (what book? I'll have to look it up), and why would WoTC worry about any other publisher's materials?Thanee said:Or the Wild Cohort feat or who-knows-what-else-is-out-there from 3rd party publishers.
Bye
Thanee
dvvega said:Well after reading everyone's opinions on the Scout update, here are mine
1. I disagree with the addition of the Disable Device ability as a class skill. Why? Because a Scout is a ... well a scout. They're supposed to go ahead of the party, checking out the terrain, making notes of enemy positions, being able to note where all traps are (they get Search as a class skill), and report back to the party. Of course party here could be army, unit, what have you. The Scout could of course then note all trap locations for the sapper/Rogue/trap guy to go around and disable them, or he could devise a better route to avoid the traps, and the enemy watch posts. If the Scout was doubling as a Rogue for a group, then he would be cross-classing into a skill that he normally didn't use for his job function. Which is 100% how I read the class originally.