Complete Adventurer Erratta Posted--ATTENTION ALL SCOUTS!!!

Iku Rex said:
"As you read it?!"

How on earth do you read "triple the extra damage from Power Attack" to mean the above? :confused:

A character with a greataxe uses Power Attack, subtracting 5 from his attack roll(s).

Question 1: What is "the extra damage from Power Attack"? Answer: 10.
Question 2: What is "triple the extra damage from Power Attack" Answer: 3x10=30.

Ah, so sorry, I didn't mean to imply that anyone might have a different opinion than you. :\

IMO, the "extra damage from Power Attack" in this example is 5, not 10. Using a two-handed weapon doubles this number. Using Leap Attack and a two-handed weapon triples it. I see the line in Leap Attack as replacing the one in Power Attack, not augmenting it. I'd break it down like this:

Power Attack, -5 attack roll, one-handed weapon: +5 damage
Power Attack, -5 attack roll, two-handed weapon: +10 damage
Leap Attack, -5 attack roll, one-handed weapon: +10 damage
Leap Attack, -5 attack roll, two-handed weapon: +15 damage
 

log in or register to remove this ad

Jeff Wilder said:
You lost me. How does that conclusion clearly follow from your premise?
Because D&D is set up for a party of 3-5 characters, so is unlikely to have both a scout and a rogue. A scout isn't going to be a suplimental rogue, it's something to have instead of a rogue.
 

Iku Rex said:
"As you read it?!"

How on earth do you read "triple the extra damage from Power Attack" to mean the above? :confused:

A character with a greataxe uses Power Attack, subtracting 5 from his attack roll(s).

Question 1: What is "the extra damage from Power Attack"? Answer: 10.
Question 2: What is "triple the extra damage from Power Attack" Answer: 3x10=30.

Actually, no.

Question 1: What is "the extra damage from Power Attack"?
Answer 1: 5.

SRD said:
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.

Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)

A fighter may select Power Attack as one of his fighter bonus feats.

Question 2: What is "triple the extra damage from Power Attack"?
Answer 2: 15.
 
Last edited:

note that you didnt highlight the word 'instead', you seem to have missed it ;)

Which means that, for two handed weapons, the line you are basing it off of says something different.
 

Yeoman said:
I liked that way as well. I guess they caved to public pressure.

Well, that, pluse there was a damn good reason for the change (q.v. like, thirty or so posts on the topic in this thread). :cool:
 

The intent of using "+100%" in the Leap Attack description is pretty clear: it isn't subject to the "two doublings equals a tripling" rule of D&D Math.

So Fighter Bob has a greataxe and takes -5 to his attack when using Power Attack.

Q: What's the bonus damage he gets from that?
A: 10 (2x 5).

Q: If he Leaps and gets +100% of his bonus damage, how much he gets?
A: 20 (10 + 100%).

Of course, that's how I interpreted the text.
 

Scion said:
note that you didnt highlight the word 'instead', you seem to have missed it ;)

And, yet, it doesn't change the meaning at all. Heck, I'll even go back and edit it in, if'n it makes ya happy. ;)

When you subtract X from your attack roll, you add X to damage, unless you are wielding a two-handed weapon, in which case you add 2X instead.

When leap attacking, when you subtract X from your attack roll, you add 2X to damage, unless you are wielding a two-handed weapon, in which case you add 3X instead.
 

Patryn of Elvenshae said:
And, yet, it doesn't change the meaning at all. Heck, I'll even go back and edit it in, if'n it makes ya happy.

Sure it changes the meaning, at least for the inference you seemed to be trying to make ;)
 

Klaus said:
The intent of using "+100%" in the Leap Attack description is pretty clear: it isn't subject to the "two doublings equals a tripling" rule of D&D Math.

So Fighter Bob has a greataxe and takes -5 to his attack when using Power Attack.

Q: What's the bonus damage he gets from that?
A: 10 (2x 5).

Q: If he Leaps and gets +100% of his bonus damage, how much he gets?
A: 20 (10 + 100%).

Of course, that's how I interpreted the text.

That sounds abuot right to me.
 

billd91 said:
I have to agree that having a scout who doesn't have a way to disable the traps he finds as a class skill seemed really weird to me. Disable device as a class skill seemed a no-brainer to me, then at least the player has the choice to be good at finding and disabling them or finding and then finding some other way to avoid them.

Ditto.

If you give the Scout trapfinding, so it's one of the very few classes that even have a chance of disabling high-DC traps, and then don't give them disable device as a class skill -- so they can't actualy have a reasonable chance of success at doing it -- it's going to cause a lot of cognitave dissonance.
 

Pets & Sidekicks

Remove ads

Top