Complete Adventurer (merged)

Dimwhit said:
I've got a question: Can someone give the details on the Blindsight and Blindsense feats? What are the differences, prereqs, etc.
The Blindsense feat is a Wild Feat. Prereqs: Wild shape, listen 4 ranks, lets you use a daily use of wildshape to gain blindsense for 1 minute per HD.

AR
 

log in or register to remove this ad

Altamont Ravenard said:
An example: The longstaff. If you are proficient with a longstaff and fight defensively, you cannot be flanked during that round. You can also obtain the same result if you use Combat expertise for at least 2 points of AC. Also (this applies all the time), every weapon feat you have that concerns the quarterstaff (weapon focus, improved critical, etc.) also applies to the longstaff.
Actually, I like this, and it fits my house rules perfectly (I use weapon groups, and Exotic Weapon Proficiency gives you proficiency with all exotic weapons from all groups you are already proficient with... ditto for Weapon Focus, Specialization, Improved Critical, etc).

Appraise: You can identify faster (but with less chance of success) when you do not have much time.
Makes sense.

Balance: You may make a balance check (at -10) instead of a STR or DEX check to avoid being tripped.
IMC, 5 ranks in Balance give a +2 synergy bonus against being tripped or bull rushed.

Heal: Determine cause of death DC's (watch out for CSI: Undermountain)
:D

Tumble: Free Stand (DC 35, causes AoO), Ignore falling damage, Sprinting tumble.
IIRC, free stand is also from the ELH and it didn't provoke an AoO. Of course, that was 3.0.
 

Trainz said:
Woah...

Perusing the Magic Items section, and I fall on this little gem:

Choker of Eloquence (Greater): +10 on Diplomacy, Bluff, and Perform (sing) checks. So basically +10 on 3 skills.

Here's the fun part: CL 6th, Craft Wondrous Items (NO OTHER PREREQUISITES !), 24,000 g.p..

I see this item, and I automatically think about the Invisible Blade from CW. Ouch.
Yes, but the IB's opponent will certainly carry a Focused Shield (+1 equivalent, +10 to sense motive checks vs. feint) :)

AR
 

Poor Altamont! I almost feel bad for asking, seeing how busy we're keeping you, but...can you see any major revision to the Dread Pirate PrC? I've got a PC whose been playing one of those for two years now and I'm hoping it'll finally pay off for him. *laughs* I'd appreciate anything you could tell me. Thanks in advance!
 

Altamont Ravenard said:
The Blindsense feat is a Wild Feat. Prereqs: Wild shape, listen 4 ranks, lets you use a daily use of wildshape to gain blindsense for 1 minute per HD.

AR
Thanks. How about Blindsight? The ENWorld main page listed that as a feat, too.
 

Altamont Ravenard said:
Hey, I just spotted a mistake in the book!

In the Sample Highland Stalker description, the NPC in question is a Ranger 5/highland stalker 3, but to enter the Highland Stalker PrC, you need the Skirmish or Sneak attack ability, something the ranger doesn't have!
Par for course. Sample characters very, very often have mistakes.
 

ivocaliban said:
Poor Altamont! I almost feel bad for asking, seeing how busy we're keeping you, but...can you see any major revision to the Dread Pirate PrC? I've got a PC whose been playing one of those for two years now and I'm hoping it'll finally pay off for him. *laughs* I'd appreciate anything you could tell me. Thanks in advance!

Don't feel bad, I volunteered! :)

For the Dread Pirate, the prereqs are essentially the same.

As for the benefits (different from the original PrC)...

1) Seamanship (bonus to Profession (sailor) checks)
3) Rally the crew (+1 to attack and damage, 1/day; if honorable) or Sneak attack (+1d6;if dishonorable)
4) (instead of the old abilities) Acrobatic charge, steady stance (not flat-footed whil climbing or balancing, +4 bonus to these skills)
5) (instead) Luck of the wind (re-roll 1 roll; hon.) or Scourge of the Seas (better Demoralize foes)
6) no "come about", fearsome reputation +4
7) (instead) rally the crew (+2, 2/day) or Sneak attack +2d6
8) (instead) Skill mastery
9) (instead) Fight to the death (temp hp and AC bonus to allies; hon.) or Motivate the scum (lol) (kill a guy, allies gain damage bonuses; dishon.)
10) Fearsome reputation +6, pirate king (gain followers as Leadership feat (no cohorts, though)

(when I say "instead", I mean, instead of the 3.0 Dread Pirate abilities)

Looks like a partial re-haul of the abilities. They look like fun abilities to me.

Hope this helps!

AR
 

Dimwhit said:
Thanks. How about Blindsight? The ENWorld main page listed that as a feat, too.
It's not in the Table of Contents, so, no Blindsight feat...

AR

Edit: the main page also forgot to list "Extra Music" as a feat in CA, as well as "Oversized Tw-Weapon Fighting"... They list "Daggerspell Adept" and "Daggerspell Invoker", but the real PrC names are "Daggerspell Mage" and "Daggerspell Shaper". There is no "Wild Shifter", but there is the "Master of Many Forms".
 
Last edited:

Thanks for the replies and the TOC.
Can someone list the prerequisites for the Daggerspell Shaper? BAB, saves, and spellcasting progression? Rate of increasing in sneak attack and wildshape? Number of skill points? Skill list?
 

Altamont Ravenard said:
Don't feel bad, I volunteered! :)

Looks like a partial re-haul of the abilities. They look like fun abilities to me.

Hope this helps!

AR

Helped a great deal! A definite improvement over the 3.0 version. I'm sure my PC will be thrilled. Thanks again! :D
 

Remove ads

Top