Mais bien sûr!Gez said:Thanks for the replies and the TOC.
Can someone list the prerequisites for the Daggerspell Shaper? BAB, saves, and spellcasting progression? Rate of increasing in sneak attack and wildshape? Number of skill points? Skill list?
No new DC's. For hide, you learn that you can use the Hide skill to Blend into a crowd, move between cover (hide check, -5 per 5 feet moved), sneak up on someone (-5 per 5 feet moved), Tail someone (vs. opponent's Sense motive check)Aaron2 said:Quick questions:
What's it say about Hide and Move Silently? Any new DCs?
Also, any expanded info about concealment or lighting effects?
Just curious.
Aaron
de nada!Gez said:Danke schön!
OK... I'll need four more levels of druid and those two feats...
Trainz said:Woah...
Perusing the Magic Items section, and I fall on this little gem:
Choker of Eloquence (Greater): +10 on Diplomacy, Bluff, and Perform (sing) checks. So basically +10 on 3 skills.
Here's the fun part: CL 6th, Craft Wondrous Items (NO OTHER PREREQUISITES !), 24,000 g.p..
I see this item, and I automatically think about the Invisible Blade from CW. Ouch.
Welcome to the boards!Origami_Master said:I literally signed up just to know about this book...
Anyway, could you tell me about the scout a little more if you don't mind? In particular, I'm interested about the skirmish damage bonus.
Trainz said:FORCE OF PERSONALITY: Add your Cha mod instead of your Wis mod to will saves against mind-affecting spells and abilities. In effect, a Paladin with 22 Cha would have a +12 on will saves.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.