Complete Adventurer (merged)

Quick questions:

What's it say about Hide and Move Silently? Any new DCs?

Also, any expanded info about concealment or lighting effects?


Just curious.


Aaron
 

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Gez said:
Thanks for the replies and the TOC.
Can someone list the prerequisites for the Daggerspell Shaper? BAB, saves, and spellcasting progression? Rate of increasing in sneak attack and wildshape? Number of skill points? Skill list?
Mais bien sûr!

Non evil
Concentration 8 ranks
WF (dagger), two weapon fighting
Wild shape class feature
sneak attack +1d6 or skrimish +1d6

Class skill list
balance, climb, concentration, craft, handle animal, heal, hide, jump, knowledge (nature), listen, move silently, profession, ride, spellcraft, spot, survival, swim, tumble
6 skill points

Medium BAB, good Ref and Will saves.

By 10th level, you'll get +3d6 sneak attack damage. +9 levels of existing divine spellcasting class, wild shape (tiny, large), +3 wild shapes per day, fast wildshape, enchanced wildshape (keep equipment active while wild shaped).

AR
 

Aaron2 said:
Quick questions:

What's it say about Hide and Move Silently? Any new DCs?

Also, any expanded info about concealment or lighting effects?

Just curious.

Aaron
No new DC's. For hide, you learn that you can use the Hide skill to Blend into a crowd, move between cover (hide check, -5 per 5 feet moved), sneak up on someone (-5 per 5 feet moved), Tail someone (vs. opponent's Sense motive check)

Nothing I can see about lighting conditions (or concealment)...

AR
 
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I literally signed up just to know about this book...

Anyway, could you tell me about the scout a little more if you don't mind? In particular, I'm interested about the skirmish damage bonus.
 

Trainz said:
Woah...

Perusing the Magic Items section, and I fall on this little gem:

Choker of Eloquence (Greater): +10 on Diplomacy, Bluff, and Perform (sing) checks. So basically +10 on 3 skills.

Here's the fun part: CL 6th, Craft Wondrous Items (NO OTHER PREREQUISITES !), 24,000 g.p..

I see this item, and I automatically think about the Invisible Blade from CW. Ouch.

Hey, that was published in another book - my bard in the FR campaign I play in has one. I'm guessing it must have been either the Arms and Equipment book or Magic of Faerun. I don't have either handy, but I don't think any changes were made to it. Sometimes when they do that it makes me a little grumpy.
 

Origami_Master said:
I literally signed up just to know about this book...

Anyway, could you tell me about the scout a little more if you don't mind? In particular, I'm interested about the skirmish damage bonus.
Welcome to the boards!

The skirmish is extra damage that is only applied if the scout moves at least 10 feet before the attack, on his round.

The scout's skill list is basically Rogue + Ranger, as far as I can tell.

His general abilities are geared towards movement, saying hidden and keeping a visual on their targets (fast movement, flawless stride, camouflage, blindsense, blindsight, hide in plain sight, free movement)

I have to go now, but other people will probably fill you in on the specifics if you want.

AR
 

The Ollam looks a litte familiar... Can it be? Yup. Its the exact same artwork as the battlesmith in Races of Stone!

Maybe she has levels in both?

Didja also notice the sample Highland Stalker is a GOLIATH? Nice touch!

I'm diggin this book so far, but I like rogues and rogue-like characters, so...
 

Trainz said:
FORCE OF PERSONALITY: Add your Cha mod instead of your Wis mod to will saves against mind-affecting spells and abilities. In effect, a Paladin with 22 Cha would have a +12 on will saves.

Not sure if it would stack (not that I have the book yet) - in effect that paladin would have two Cha bonuses to his Will save, and I think that might fall under "bonus of the same name."

How does the feat Appraise Magic Value work? What epic feats are in the book?
 

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