Complete Adventurer (merged)

Egres said:
Monkey Grip doesn't work for off-hand weapons.
Ah, true. I knew there was a reason I had never worked Monkey Grip into two-weapon builds. This time, I got greedy and forgot this detail, though. :p

Let's see... Change the off-hand bastard sword to a Large one then (dmg 2d8), which will become Huge with expansion.
 

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brutal throw lets you use your str mod to hit with thrown weapons instead of your dex mod (for those half-orc axe-throwers)

Nightsong enforcer is basically for fighter/rogues. It has a good bab, d8 hd, skill 4 SP, with sneaking in better armor, and lots of teamwork abilities (as does the infiltrator, his pure-rogue cousin).
 

Remathilis said:
Nightsong enforcer is basically for fighter/rogues. It has a good bab, d8 hd, skill 4 SP, with sneaking in better armor, and lots of teamwork abilities (as does the infiltrator, his pure-rogue cousin).
No sneak attacks then?

Ow..... :(

However, thank you for the quick reply! :)
 

Darkness said:
Ah, true. I knew there was a reason I had never worked Monkey Grip into two-weapon builds. This time, I got greedy and forgot this detail, though. :p

Let's see... Change the off-hand bastard sword to a Large one then (dmg 2d8), which will become Huge with expansion.

Unless you have a Huge Sun Blade. I would rule that the Huge Sun Blade (bastard sword) can be wielded as a Large weapon.

-Swiftbrook
 


Trainz said:
but by taking a single level of Monk and the Ascetic Mage feat from CAdv, I will instantly add 9 to my armor class. NINE.

I have to say that this *doesn't* sound like a well designed and nicely balanced feat...
 


BTW I need to say how interesting I am finding this book, although it may be better termed a book for skill users and chronic multiclassers ; ). There are feats and PrC's here that would have fit right in with some of my more awkward multi ideas back when 3.0 first came out.

Also SWEET JEEBUS! They finally made a good Rog/Cleric PrC! Shadowbane Stalker is sweet. 9 levels of spellcasting, 6 skill points, ability to sack spell slots for bonuses to AC, stealth and attacks. They even fit in some sneak attack. Actually it probably works even better for a Favored Soul.

And they fixed the Tempest. It's a very attractive class to take now. Nice synergy with the two weapon style feats from CW.

I have a complaint though. I have been waiting patiently for some sort of magic item to add to Disable Device checks. Nada. You'd think the big book of skills would have looked into this. At least there are a couple of spells now that will add but one of them is personal only.

Where are my magic Thieves' Tools???
 

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