avendeen said:Isn't Warmage already in the Miniatures Handbook?
MerricB said:The Warmage is from the MHb, as are the Sudden metamagic feats. I haven't been looking forward to the Warmage (good though it is), but the Sudden Feats are one of the innovations in the MHb that I really like - and I'm glad they're moving into more of the mainstream.
Was this in a 3.0 book? I never knew that WotC paid homage to Zork!
Saeviomagy said:Pretty much just feats. I think it's mostly that EVERYONE has feats, and I'd like to not see feats which give monsters a far bigger boost than they give to players.
Felon said:Does anybody know ANYTHING yet about the new warlock class?
MerricB said:Depends what you define as problematic.
It also makes it something they'll give to special NPCs, something to distinguish them from the normal "Weapon Focus, Power Attack, Cleave" crew.
The problem with feats always arises from player usage of them. None of the feats presented so far seems overpowered, as their power is balanced by how terribly specific they are - with the possible exception of Sudden Maximize. Sure, one spell works more effectively against the enemy. 60 damage instead of an average of 37. However, that's one spell in the day, of a likely total of sixteen or more spells cast in the day! Consider it a critical for the spell.![]()
Felon said:Does anybody know ANYTHING yet about the new warlock class?
Felon said:Here you get off-track a bit by shifting from monsters/NPC's making best use feats to PC's predominantly having the feat. However, it's specifically the sudden metamagic feats you speak of that are nastier in the hands of an NPC.
MerricB said:Oh, found this from Rich Baker: "The warlock is a "spellcasting" character that works on spell-like abilities. He's even more specialized/focused than the sorcerer, but there's basically no limit to the number of times per day he can do his thing. (Basically, we have a notion here in R&D that your character is going to get 10-20 actions per day, so your 21st, 22nd, etc., spell memorized just doesn't matter very much for combat power. The warlock doesn't really have infinite spells compared to the wizard because they both get the same number of actions per day of adventuring.) Oh, and the warlock just oozes spawn-of-the-dark-powers flavor. It's a lot of fun."