Whizbang Dustyboots said:
Could you give an example of what they do with fluff and domains? That's honestly one of the sections that intrigues me the most.
One section of the book talks about church organizations, and uses domains as the base for the organization and its benefits, a la the recent style of affiliation score modifiers, and corresponding tables of ranks/affiliation score/benefits.
sample: Air domain.
Affiliation score mod: (just a couple of points)
character level... +1/2levels
can fly... +3
has visited plane of air at least once... +2
frees someone from captivity...+4
Rank1: score 4-12, Windtraveler - +1 saves vs earth spells, +1AC vs earth creatures.
The core D&D churches is fleshed out a little more, with a more complete organization write-up.. allies&enemies, duties, favored feats/combat tactics/adventures..
Domain feats are a nifty new type of feat, that generally grants a special ability related to teh domain. The interesting things are that there are no prerequisites, the benefit scales with levels (often granting a bonus per 4 or 5 levels and the like), and its usable once/day unless you take the feat more than once - BUT if you have turning, you can spend turning attempts to activate it again.
Generally, if you like tables of affiliation scores and organization benefits by rank, you'll like this book.. there are three big chunks of organizational info.. Core churches, churches built on a domain, and the four earlier mentioned religious organizations. I just counted, and there are 40 separate tables of organization affiliation scores and benefits thorughout the book. Each accompanied with fluff on the organization/church/domain..
hope it gave you a little better idea..?
Late here, so any further questions has to wait till tomorrow..