Complete Divine Excerpts - good news for Greyhawk fans


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MerricB said:
Death Pact[M, X]*: Deity brings you back from the dead automatically.

Huh? what's up with that one? I like the idea of it muchly, though.
This spell originally appeared in Magic of Faerun, and is actually a renamed Velsharoon's death pact from 2nd edition Powers and Pantheons.
 

Control Sphere (Su): The entropomancer has the ability to control a sphere of annihilation (described on page 279 of the Dungeon Master's Guide) as if he were using a talisman of the sphere, and the entropomancer is personally unaffected by a sphere of annihilation, which passes through him as if his square was completely empty. High-level entropomancers are often obsessed with acquiring spheres of annihilation.

What a useless ability! What is the point of giving a PrC an ability that will never show up in a campaign?
 

(Psi)SeveredHead said:
What a useless ability! What is the point of giving a PrC an ability that will never show up in a campaign?

Ahh - in any campaign the DM has a 10th level entropomancer, I feel there is a rather good chance that a sphere of annihiliation will also appear. :)

Cheers!
 

Sammael said:
This spell originally appeared in Magic of Faerun, and is actually a renamed Velsharoon's death pact from 2nd edition Powers and Pantheons.

Thanks muchly - I'm not that familiar with Forgotten Realms. (I used to be, but then The Horde came out followed by Maztica and Marco Volo, and I started concentrating on Greyhawk and Amber a lot more. :))

Cheers!
 

The entropmancer is apparently a revision of the entropist prestige class from Lords of Darkness, minus the anti-mage abilities (most entropists being members of House Karanok who worship a giant sphere of annihilation that sits in their palace and kill arcane spellcasters on sight). The alignment requirement changed from LE to nongood, and the abilities are somewhat different, but it's still similar.

EDIT: also, the entropist was originally a 5-level PrC.
 
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MerricB said:
Ahh - in any campaign the DM has a 10th level entropomancer, I feel there is a rather good chance that a sphere of annihiliation will also appear. :)

Cheers!

This makes the item more important than the character. And what an item... not balanced for the campaign's protection.

I think they would have been better off giving them a spell-like ability to create something similar to the sphere... but with a saving throw and other balancing techniques.
 


Nightfall said:
Eh, it's not like you HAVE to use the darn class. Personally I'd just keep the other stuff.

You don't have to use the Frenzied Berserker either. However, WotC insists on printing nearly unusable material in the "Complete" books for unfathomable reason.
 

shilsen said:
Minor note - the Madness domain power is greatly weakened in comparison to what it was before. The new version is arguably more of a negative power than a positive one, but almost anything would be better than the original. The way it was set up in DotF (and before that in Monte's RttToEE), oen added half the class level to Wis for purposes of extra spells and DCs. So a 12th lvl cleric with the Madness domain, for example, had +6 to Wis for those purposes. Good thing they changed it.

Well, that was to compensate for the fact that Tharizdun drove his clerics mad by doing Wisdom damage, IIRC...

-The Gneech :cool:
 

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