You'd think that, wouldn't you? And it may even be true for DM-generated NPC Favored Souls. But for a Favored Soul PC who happens to be the party healer, you're going to find the sorcerer-like selection of spells dismally limiting. After all, as party healer you're going to want access to the usual bevy of cure spells, heal, neutralize poison, lesser restoration, restoration, raise dead, etc. Suddenly, the PC Favored Soul's comfortable spell selection looks far more limited. Unless, of course, you're not the party healer, then you're free to pursue whatever. But in my experience, classes that can heal end up healing, or dealing with social pressure to heal - thus, the PC Favored Soul ends up with a remarkably dull but utterly necessary spell selection, or a disgruntled party of adventurers. Not a pleasant choice. I'd rather play a cleric.MerricB said:Huh? You don't have access to the whole spell list, you have to choose what spells you know how to cast. That is the very essence of customizability.
Two Favoured Souls can be very different, based on the spells they know, in the same manner that two Sorcerers can be very different.
After that, you can choose the Feats you get as well.
Cheers!
qstor said:I wonder if Complete Divine will have any ranger stuff in it. A lot of folks on the Living Greyhawk yahoo lists are bummed cause Deepwood sniper wasn't in the CW. Now there thinking that DWS won't be in any of the books. A couple of feats from Masters of the Wild geared towards rangers were dropped too.
Except for RPGA, not Revised essentially DOES mean it was dropped.Felon said:Just because something wasn't republished in CW, why does that mean it was "dropped" or otherwise rendered null and void? Was the Deepwood Sniper actually in need of significant revision after 3.5e came out? That was pretty much the main area of focus for CW, at least in regards to repackaged material.
ForceUser said:You'd think that, wouldn't you? And it may even be true for DM-generated NPC Favored Souls. But for a Favored Soul PC who happens to be the party healer, you're going to find the sorcerer-like selection of spells dismally limiting.
Felon said:Sorcerers have great potential to be different from one another. In actuality, they're often homogeneous.
So, it's good of the desiginers to provide a boatload of domains, the choice and differenciation of which depends upon the player; but it is bad of the designers to provide a double boatload of spells, the choice and differenciation of which depends upon the player.Felon said:Please, nobody give the obligatory "that's the player's fault/blame the DM" response. Fault/blame does not affect the bottom line. The end result of the design is what matters. Domains offer some diversity because no god offers all the optimal domains. I pick Fharlanghn to get the groovy Travel and Luck domains, while the guy who picks Pelor gets Healing and Strength.
Mercule said:So, it's good of the desiginers to provide a boatload of domains, the choice and differenciation of which depends upon the player; but it is bad of the designers to provide a double boatload of spells, the choice and differenciation of which depends upon the player.
You're sounding a bit conflicted here. What am I missing about your position?
Cam Banks said:The favored soul probably shouldn't be the party healer.That's a better job for the cleric or the (surprise surprise) healer class. The favored soul is somewhat like the paladin in that it can provide healing spells as one of its options but shouldn't be depended upon to do so.
Ankh-Morpork Guard said:Except for RPGA, not Revised essentially DOES mean it was dropped.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.