As with everything I write, there are definitely things I'd like to add or change with
Complete Scoundrel, but I hope that what is out there is appealing enough that people like the book overall.
To address some of the concerns and complaints I've seen so far in the thread...
Divine/Rogue: I wrote most of the feats for the book, including all of the multiclass combo feats. I apologize for missing that combination. Now that I play a cleric/rogue in Erik Mona's game, I can see where the support is woefully lacking for the combo. Oopsie!
Variant Class Features: Wes and I wrote this before PHBII came out, and in fact we didn't even know about PHBII until the last few weeks of our work on the book. Had I known about variant class features earlier, I would have written dozens. Dozens, I say! I
love variant class features, as anyone who hangs out on the Paizo boards (or reads Class Acts) can attest to. This is one of those areas where I'd love to be able to go back.
Organizations v Affiliations: Ditto above. Affiliations FTW.
Tricks: IIRC, there's a little sidebar in there that talks about the difference between tricks and feats. Tricks are like feats-lite. They aren't as good as feats so they aren't feats. I don't think I'm helping here so I'm going to stop wri
Luck: I only wish characters got more feats, so they could take more luck feats, because luck is fun!
Short Prestige Classes: I don't remember why we decided to go with shorter prestige classes. I also don't recall writing that many. I think some got widdled down in development to tighten the focus. Which, just from my own personal design philosophy, I really like. But YMMV.
I'll be monitoring this thread to answer questions (well, those questions I can answer, anyway). So feel free to toss some at me.
(But if you flame me I'll leave.

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