Kelvor Ravenstar said:I'm a bit unclear on the skill point cost for Tricks. Do they all cost 2 skill points (which are then used for buying tricks instead of skill ranks.) Would it be unbalanced to allow the skill characters to use the tricks without the skill point cost if they had the skill rank prerequisites?
Kelvor Ravenstar said:I suppose these tricks are going to be best used for the Rogues with the more focused skill sets, rather than maxing out as many skills as your skill points and level will allow. They'll probably see more use at the mid to high level range, because after a certain point, not all of your chosen skills need to be maxed out to succeed most of the time.
Particle_Man said:Well, if you are looking for ideas for Web Enhancements for Complete Scoundrel...![]()
Particle_Man said:Speaking of which, are there tricks for Psicraft, Autohypnosis, Knowledge (Psionics) and Use Psionic Device?
Kafkonia said:When I first saw the mention of tricks, I thought "Neat, more stuff for animal companions to do..."
Kafkonia said:Obviously I was mistaken. But... is there any love for animal companions or (big stretch) familiars?
Nightfall said:Beckett,
Yeah but some arcanists...okay ONE arcanist type is kind of skills oriented. I mean if you didn't have ranks in Spellcraft, you couldn't figure out what spell is being cast. Same with Knowledge (arcana)
Thus skill guys help!![]()
MoogleEmpMog said:I also very much like the short prestige classes. A lot of PrCs look exciting just for their first few abilities, with the higher levels providing BAB/save/HD filler - or vice versa, with useless lower levels padding out one really interesting capstone ability. I much prefer classes exactly as long as they have to be.
EyeontheMountain said:Cloaked Dancer: 5 level: You dance and scare everyone around you. Maybe for a bard, with 2/5 arcane progression. Meh.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.