Harm said:A move action to stand up is ease in anyone's dictionary.
If you stand up, it blows your chance to make a full attack, and causes you to suffer an AoO. How is that easy mitigation? One guys getting full rounds of attacks plus an attack of opportunity, the other only gets one attack or stays on the ground and suffers big penalties. Pretty harshly lopsided.
Your description is appropriate for an epic fighter tripping a kobold, it's not how the game actualy plays out however. If your character can easily trip the opponent, in most cases the opponent is seriously overmatched and could be beaten any number of ways.
It takes an epic level fighter against a kobold to make trip attacks effective? Once again, you're demonstrating a penchant for wild exaggeration. Let's look at the numbers.
A human fighter with an 18 Strength attempts to trip another human fighter with an 18 Strength. It's a straight-up +4 check versus a +8 check. The two characters even in levels and ability, yet the advantage is heavily weighted to the attacker. Which would be OK if there was some common defense against getting tripped that a character could avail himself of (other than "become a dwarf"), but there hasn't been previously. Now there's at least a skill trick that can be used once per encounter.
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