Complete Scoundrel Here

Agreed Hong. Some of the feats a fighter can aquire, but again I think the Skill tricks, a Swordsage or Warblade might get easier than a fighter. Which if you think about it, makes more sense anyway.
 

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Nightfall said:
Agreed Hong. Some of the feats a fighter can aquire, but again I think the Skill tricks, a Swordsage or Warblade might get easier than a fighter. Which if you think about it, makes more sense anyway.
Sure,
But it makes what I consider to be an overpowered set of classes even *more* overpowered.

2 skill points is too low of a cost for the powers some of these provide.

Mark
 


Bre,

Maybe, but you could always stipulate 4 if you want. Of course some might object to that considering the "dearth" of skill points in D&D...
 


hong said:
Getting away from the skill tricks for a moment, what are the luck feats like? Can someone post a list?

It's pretty basic. Each feat lets you burn one luck reroll to reroll something you just rolled, be it an attack roll, saving throw, a group of related skill checks, a stabilization check, the damage from a weapon or a spell, and lots of other stuff. Many, many, many different ones, and each one grants you one additional luck reroll per day. You got six luck feats, then you got six luck rerolls. A few also grant the option of burning two luck rerolls to achieve a better effect than you can get from just using one.

It's one of those neat ideas that makes a guy wish there were more feats to go around. Then again, there's always the Fortune's Friend PrC for getting a few extra luck feats.
 


Felon said:
It's pretty basic. Each feat lets you burn one luck reroll to reroll something you just rolled, be it an attack roll, saving throw, a group of related skill checks, a stabilization check, the damage from a weapon or a spell, and lots of other stuff. Many, many, many different ones, and each one grants you one additional luck reroll per day. You got six luck feats, then you got six luck rerolls. A few also grant the option of burning two luck rerolls to achieve a better effect than you can get from just using one.

It's one of those neat ideas that makes a guy wish there were more feats to go around. Then again, there's always the Fortune's Friend PrC for getting a few extra luck feats.
Cool. I've been of the opinion for _years_ that rerolls shouldn't be restricted only to clerics with the Luck domain.
 

JustKim said:
Can you please explain how standing up as an immediate action is huge?
Sure,
It utterly negates trip attacks. That's what makes wolves and worgs so powerful. It would be like having a feat that negates grapple attacks. Certain monsters (chokers for example) get a lot weaker.

<Chumbawamba>
I get knocked down. But I get up again. You're never going to keep me down.
</Chumbawamba>
Mark
 
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