brehobit
Explorer
Ah, I'd not noticed the limit. That helps some. Still _darn_ handy for 2 skill points.Felon said:This is an overblown, irrational reaction The tricks provide no direct bonuses to attack, AC, or damage, and they can be used only once per encounter (or once per minute outside of initiative). In short, if a trick beats out a feat, then we're talking about a seriously lousy feat there.
True. But at a much lower cost.Using the example you discuss, the twisted charge trick, there is a feat in Complete Warrior that allows a character to change direction while charging: Fleet of Foot. Since it can be used every round, it's clearly providing a superior benefit.
The most powerful trick I see are the couple that let a character avoid an attack of opportunity when standing up, and folks I gotta tell ya, the lack of options faced by a character fighting a tripmonger in D&D has always been rather lame.
Agreed. But I'd rather have either a tumble check with a reasonable DC -or- a full-round action that doesn't provoke then something which is limited to those with tumble...
Mark