Complete Scoundrel Here

I haven't had the chance to read through my copy in its entirety, but two things really jump out at me as positives:

-The Grey Guard. I love the fact that the PrC hews to the ideals of a paladin, but builds some flexibility into its code of conduct as it progresses.

-Feats like Ascetic Stalker. Anything that gives you more multiclass options increases the variety of feasible concepts, which is (IMNSHO) a good thing.

I have only glanced at the skill tricks as it takes me a while to digest new mechanics, even the relatively straightforward ones.
 

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Razz said:
So Mike McArtor, what exactly constitutes as a skill trick? The sidebar gives an idea, but as you can see some of these tricks make good, if not great, feats. Though the sidebar stated skill tricks really wouldn't make great feats because players would not use them as often. However, a good example, Acrobatic Backstab many characters would love to take advantage of constantly. Tumbling by a foe and next attack counts the target as flat-footed...heck, it'd be broken as a feat, heh. It'd make a good Epic Feat.

So Razz, the answer is: whatever development decided on. :lol: My original intent was to expand on skills with stuff that isn't covered in the rules already, or to include abilities I've seen in martial arts movies, wuxia, anime, video games, and so on. Now, it's sort of those things but it's also whatever Andy wanted to make of them as well. ;)

EvolutionKB said:
Did you have imput on the Avenging Executioner? If so, what was your inspiration and did it turn out like you wanted it to? What are everybody else's opinions on this PrC?

I wrote the avenging executioner, but I still don't have a copy of the book and I can't remember it well enough to give you a fair comment yet. Yet. :D

Nightfall said:
Well I'm going to Borders later this eve so maybe I'll find it there. If I do I might get it. MIGHT.

I hope you do and I hope you like it! :)
 


OK,
Twisted charge is _way_ too powerful IMO. At least when combined with other charge abilties that assume charging is hard.

Heck, I think it allows the following:

--G
---
B--

Where X is the guy with the trait and B is the target. G can charge B by going left 2 spaces and toward B one.

It makes charging way too easy for the cost of 2 skill points.

I think I'm going to ban all of these for now...

Mark
 



brehobit said:
OK,
Twisted charge is _way_ too powerful IMO. At least when combined with other charge abilties that assume charging is hard.

Heck, I think it allows the following:

--G
---
B--

Where X is the guy with the trait and B is the target. G can charge B by going left 2 spaces and toward B one.

It makes charging way too easy for the cost of 2 skill points.

I think I'm going to ban all of these for now...

Mark
Twisted Charge is the one that lets you make one direction change when charging, right? I don't see why the above situation is so bad. If your BAB is +5 or less, you basically trade +2 to hit for -2 to AC. If your BAB is +6 or higher, you get +2 to hit with one attack, and give up your iterative attacks. It's useful, but hardly seems overpowered.
 

hong said:
Twisted Charge is the one that lets you make one direction change when charging, right? I don't see why the above situation is so bad. If your BAB is +5 or less, you basically trade +2 to hit for -2 to AC. If your BAB is +6 or higher, you get +2 to hit with one attack, and give up your iterative attacks. It's useful, but hardly seems overpowered.

It gets to be with feats and class powers that rely on the fact that charging is fairly hard to pull off. Bo9S has a few of those, spirited charge is another. If you can use it while mounted, the small folks on dogs will be doing double damage a huge amount of the time.

And I'd call trading AC for attack bonus "feat worthly". Even at just +2/-2 it can be very handy. The same PC has an ability that gives +4 attack/-4 AC. It comes in mighty handy toward the end of a fight (when he has cleave set up in particular).

Mark
 

brehobit said:
It gets to be with feats and class powers that rely on the fact that charging is fairly hard to pull off. Bo9S has a few of those, spirited charge is another. If you can use it while mounted, the small folks on dogs will be doing double damage a huge amount of the time.

Well, that's not the fault of Twisted Charge, that's the fault of those other powers. I mean, people have been abusing Spirited Charge + Power Attack for years.
 

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