Complete Scoundrel

Aaron L said:
You're really joking, right? You're comparing 3.5's releases to the 4 books a month schedule of incompatible books from completely different authors of 2E? Hardbound or softback, it doesn't make a difference.

I never had a problem extracting material from "incompatible books" for my campaign, for those books I purchased. I was never interested in their storyline for their various campaigns. (or was your reference to "incompatible" alluding to rules questions? Never had a problem there, but we avoided the late-end 2e "Campaign options")

Hardbound or softcover does make a difference: to the price. A higher price for me means that it should see more use at the gametable.
 

log in or register to remove this ad

green slime said:
If you can't find them, more power to you! Obviously, you and several others disagree. Me, I'm bailing out of this madness. Have done so since this summer.
Mine was a sincere, direct question.

Which books are (and/or were) you referring to, in particular?
 

Aus_Snow said:
Mine was a sincere, direct question.

Which books are (and/or were) you referring to, in particular?

You want me to write a list of books that disappointed? The number of pages in each book I can not motivate myself to plough through? To what purpose: I'd just cause ire even malcontent, and get flamed. I'd rather express what I'd like to see:

I'd like to see more serious, inspirational treatment done into various real-world inspired cultures akin to Kara-Tur, Al-Qadim, and Maztica. Why rehash Complete books when there is so much more ground (culture/mythology/art which I find inspiring!) as yet completely uncovered?

I'd like to see more along the lines of ToM, introducing new mechanics to describe inspiring archetypes, but that are in line with the present paradigm, and solidly playtested. (Someone at WotC should employ Nifft, for heaven's sake!)

So yes, I'm very disappointed at much of what I have seen come out, but there have been releases, that while imperfect (and frustratingly so...ToM, I'm looking at you), have been inspiring and keep me interested enough to glance over the coming release schedule. I just can't get myself excited about Complete Scoundrel. Sorry. That's $40 (the price to get it here) that's going elsewhere.
 

I agree with what Razz posted. However, I pretty much don't like the content of most WOTC DND supplements. The non-setting books that I have seen and was disappointed with are (and, yes, this is all my opinion):

Book of Exalted Deeds: I can't find anything good about this book

Complete Adventurer: a few of the PrCs, feats, and spells were interesting and there arethe expanded skills. Unfortunately, what I consider interesting content in this book is a relatively small portion of the content.

Complete Arcane : It took about ninety pages before I found anything interesting to me

Complete Divine: It took about hundred plus pages before I found anything interesting to me.
Well, not exactly. The Spirit Shaman would have been of interest had the Green Ronin version, imo, not been a much more superior take (and, by nature of the GR book, a more detailed and interesting examination of the topic).

Complete Mage: one of the two better books on the list, but it still took me fifty some odd pages before I found anything remotely interesting and then the last portion of the book again seemed like padding.

Expanded Psionics Handbook. We get a spell point system which is cool. I just did not care for everything wrapped around it and trying to redefine everything is too much work and to much to ask of the players to remember. I would rather just use the spell point system from Unearthed Arcana. Besides, for psionic/mental powers, I prefer the skill and feat approach of both Green Ronin's Psychic's Handbook and WOTC's own handling of the force in Star Wars.

Frostburn

Magic Incarnum: Terrible fluff made me uninterested in what might actually be interesting mechanics for representing the harnessing of chi/ki had the writers gone with that approach.

Monster Manual 3
Monster Manual 4

Players Handbook 2: The other of the best two on the list. I liked the cleric and fighter variants. I liked the Druid variant shapechange (well at least part of it. I don't like Forest Avenger or Elemental Fury). I also liked the polymorph spells, many of the feats, and Afilliations. However, there was still a good portion of the book that I did not like or consider to be wasted space

Races of Destiny: Well, I would use a few of the spells in my campaign- there, I actually found something of use

Races of the Dragon

Races of Stone: The one item of interest was Goliaths.

Races of the Wild: Well, there was expanded skill use, a few spells, and the catfolk (should I ever decide to place such a race in a world)

Savage Species: Well, we got player info for the half-ogre and thri-kreen as well as stats on the hippocampus. Otherwise, a way too mechanical approach to balance that often produces results which fail from a narrative perspective.

Sandstorm: a few good spells and feats

Tome of Battle: I disliked the flavor and mechanics for a standard game. Also, if I want Anime or wuxia influence, I'll run a game in Mutants and Masterminds or BESM

Tome of Magic: The systems introduced were completely uninteresting to me when I looked over the book.

Weapons of Legacy: I am a fan of items that grow with the characters and have used it since 1e. However, as with Savage Species, the rules are way to concered with mechanical balance for my tastes.
 
Last edited:

I'm looking forward to Complete Scoundrel to give me more of what I've liked about the other books: More prestige classes, more feats and more equipment. Simply put; more crunch. Of course, everybody has a idea about what they want from a book, but I can't really see why some people keep on getting surprised by getting more of what Wizards has been giving us all along, that is: More prestige classes, more feats and more equipment. The "Tome of..." books are the books for absolutely new content whereas pretty much all the others give us more of the same. I don't mind. Actually, I like it a lot. But other than that, I'm really looking forward to some sneaky and rogue-ish content in Complete Scoundrel. I guess, I'm just a happy optimist :)
 


I thought I'd have the book by now, but the place I ordered it from lied about it being in stock. Said "In Stock: Will process in 24 hours" and I ordered it overnight shipping but it's, well, been 4 days :mad:

I am still hoping a non-US resident has it now...and will show us what's inside, I'm interested in that trick system. I betcha someone has it right now and is teasing us by not saying a word...
 

Razz said:
I am still hoping a non-US resident has it now...and will show us what's inside, I'm interested in that trick system. I betcha someone has it right now and is teasing us by not saying a word...

Those rat bastards...!


Due to money issues I need to read thru the book first before I buy it. I still don't have Fiends Codex II, Sarlona, Complete Mage or Arcane Dungeon Tiles.
 

green slime said:
You want me to write a list of books that disappointed?
Well uh, yeah. :)

As I kind of implied, I'm not looking to persecute anyone (say, you) on the basis of their preferences in the field of D&D sourcebooks. I was simply curious to what you were actually referring, specifically.

As it stands, it was a sweeping statement that could as easily apply to any given half-dozen/dozen/two dozen books (or less/more) as to any other.

But if you really, really don't want to name the books, 's cool. I was only asking.


I'd like to see more serious, inspirational treatment done into various real-world inspired cultures akin to Kara-Tur, Al-Qadim, and Maztica. Why rehash Complete books when there is so much more ground (culture/mythology/art which I find inspiring!) as yet completely uncovered?
Based on what I'm familiar with at this point (e.g. Complete Arcane and Complete Mage), there's actually no rehashing at all in the Completes. Hm, except of course from the 3.0 splatbooks (which I don't own, so no issue there) and Oriental Adventures to a very small degree (which doesn't overly bother me - it's a small degree). And maybe a spell or two from elsewhere, I don't know. Either way, Complete Mage is in no way a rehashing of Complete Arcane. I know it might look that way, from its deliberate placement as Complete Arcane II. However, it builds on that book and adds quite a bit to D&D 3e that wasn't there before.


I'd like to see more along the lines of ToM, introducing new mechanics to describe inspiring archetypes, but that are in line with the present paradigm, and solidly playtested. (Someone at WotC should employ Nifft, for heaven's sake!)
So would I, and yeah, agreed. Tome of Magic is the kind of D&D book I would love to see more of.


So yes, I'm very disappointed at much of what I have seen come out, but there have been releases, that while imperfect (and frustratingly so...ToM, I'm looking at you), have been inspiring and keep me interested enough to glance over the coming release schedule. I just can't get myself excited about Complete Scoundrel. Sorry. That's $40 (the price to get it here) that's going elsewhere.
Fair enough. :D I honestly couldn't care less who buys CS, and who doesn't. I'm going to, but then I like Complete Mage (for the most part), and expect that this one will bring as much to my DMing and playing as that has.
 

megamania said:
Those rat bastards...!

I'm one of those that sometimes gets books early(I live in Japan) and will be home fom Vacation tomorrow, so I willl see if it is waiting for me. Amazon Japan is saying the 10th, but we can all hope that that is for form's sake only.

If I get it I will let you all know.
 

Remove ads

Top