Gabrion said:Fatespinner is potentially broken.
Borlon said:How so?
gabrion said:1) Ur Priest (CD)-Lotsa people call this 'broken' for its fast spell progression, but that just makes it unbalanced, not broken. What really breaks UP is the (8th level ?) ability to steal supernatural abilities. All such a character has to do is own an efreeti bottle and *poof* free wishes.
Merlion said:I cant imagine not just allowing....whatever, and dealing with things on a case by case basis personally. I could never play in a "core only" game.
That being said...my knowledge of those books isnt total, but I'd say your only real worry is going to be:
Lots of stuff in Complete Divine. Especially the feats Divine Metamagic, Domain Spontaneity, ...and it seems like there was another but i forget it.
Anyway the one allows a Cleric to use a metamagic feat with no cost other than turning attempts (hello 24 hour Divine Power), and Domain Spontaneity allows a Cleric to cast all the spells from one of their domains in the same manner they cast cure or inflict spells (good bye any reason to have a Wizard in the party).
Also a small thing in Complete Arcane...the "Orb" spells and a like Flame Blast one and Arc of Lightning are labled Conjurations with Spell Resistance: No, but in reality are Evocations that should be subject to spell resistance (Accept the Acid Orb, that makes sense).
Beyond that, I dont remember anything from any of them. Complete Arcane especially has some nice prestige classes and spells and feats, as does Complete Warrior.
I think you may have identified the problem with the orb spells right there. I don't usually play a wizard or sorceror, but if a spell can achieve the same thing as a metamagicked version of a different spell, then surely you have just made the metamagic feat redundant for that spell? There are probably other examples where that already occurs within the core rules, but I thought your observation was interesting.Mistwell said:....How are the orb spells really different from Acid Arrow? With metamagicing, you could basically replicate almost all of the orb spells with acid arrow....
Mistwell said:? With metamagicing, you could basically replicate almost all of the orb spells with acid arrow. All the orb spells do are expand on an already accepted and balanced spell from the core books. People talk about them as if they are broken, but once you see them in play I've never heard anyone actually complain about them as being over powered (much like a lot of people did with the Warlock before seeing them in play).