dagger said:
Can someone provide me with a list (or a link to a list) of the base classes in the book? Thanks!
Glad to. There are three new base classes in the book:
HexBlade: Essentially a fighter/sorceror hybrid with something of a twist. The hexblade gets a
very limited spell set (4th level spells by 20th), sorcerous abilities, a familiar at 4th, the ability to cast in light armor with no chance of spell failure and a variety of cursing and hexing powers. For example, at first level the hexblade can cast a curse once a day that, if the target fails their save, will give them -2 to certain rolls for one hour.
Hexblades cannot be good.
Samurai: Different from the OA samurai, unless memory fails me, the Samurai is primarily dedicated to using the katana/wakizashi weapon combination, and has a variety of plugged-in feats to do so. He gains Iajutsu, Ki Shout and other appropriate class feats to achieve this, as well as a TWF feat chain, and a fun ability called Staredown. Eventually he gains a Frightening Presence ability.
Swashbuckler: A lightly-armored fighter, I suspect it won't really satisfy those who are looking for a swashbuckling class. A dex-based fighter class with a large roguish skill set and lost of interesting feats. The swashbuckler gets a striking ability similar to a sneak attack (precise strike? that may be the new OoBI version) that stacks with sneak. She may add her INT bonus and STR bonus when using light weapons, I believe, gets a couple of luck feats and some other interesting abilities. Suprisingly, she never really gets any sort of AC bonus feat, except for a dodge bonus, IIRC.
Many of the PrCs that take up the book are from several of the classbooks, revamped for 3.5. There are four or so archer prestige classes, half of which require you to be an elf/half-elf, I believe. There is the Darkwood Stalker, Order of the Bow Initiate and some others, but I don't recall what they are as the book isn't here at work. The bulk of the book is revamped PrCs.
Gez's statement is funny, above, because there is a mage prestige class that is essentially what he describes...a telekinetic class where the mage likes to throw his enemies into the air and far away. There is also a class for large creature who like to throw things, the Hulking Hurler.
There is little by way of equipment, though there are some new spells and magic items, including a lot of gloves for monks. The feat section also compiles from several books, and separates them into classes like Martial feats, Divine Feats (mostly DotF stuff like Divine Cleansing), fighting styles (ex: A dwarven style that uses hammer and axe in TWF style...hit successfully and they need to save or be staggered for one turn).
Overall, I like the book, but I could see how many would not. I much prefer this to the classbooks, myself.