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Complete Warrior, anybody got it? What's in it?

So, Forsaker is pretty much just a souped up AD&D 1st Ed. Barbarian.

Yeah, but it don't make sense. It was there just to clone Conan -- I wish they would have copied Fafhrd instead, he's much much cooler.

It don't make sense because in GH, magic had always existed, and will always exist. It's one of the laws of nature. Hence my "hate gravity" spoof.
 

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dagger said:
Can someone provide me with a list (or a link to a list) of the base classes in the book? Thanks!
Glad to. There are three new base classes in the book:

HexBlade: Essentially a fighter/sorceror hybrid with something of a twist. The hexblade gets a very limited spell set (4th level spells by 20th), sorcerous abilities, a familiar at 4th, the ability to cast in light armor with no chance of spell failure and a variety of cursing and hexing powers. For example, at first level the hexblade can cast a curse once a day that, if the target fails their save, will give them -2 to certain rolls for one hour. Hexblades cannot be good.

Samurai: Different from the OA samurai, unless memory fails me, the Samurai is primarily dedicated to using the katana/wakizashi weapon combination, and has a variety of plugged-in feats to do so. He gains Iajutsu, Ki Shout and other appropriate class feats to achieve this, as well as a TWF feat chain, and a fun ability called Staredown. Eventually he gains a Frightening Presence ability.

Swashbuckler: A lightly-armored fighter, I suspect it won't really satisfy those who are looking for a swashbuckling class. A dex-based fighter class with a large roguish skill set and lost of interesting feats. The swashbuckler gets a striking ability similar to a sneak attack (precise strike? that may be the new OoBI version) that stacks with sneak. She may add her INT bonus and STR bonus when using light weapons, I believe, gets a couple of luck feats and some other interesting abilities. Suprisingly, she never really gets any sort of AC bonus feat, except for a dodge bonus, IIRC.


Many of the PrCs that take up the book are from several of the classbooks, revamped for 3.5. There are four or so archer prestige classes, half of which require you to be an elf/half-elf, I believe. There is the Darkwood Stalker, Order of the Bow Initiate and some others, but I don't recall what they are as the book isn't here at work. The bulk of the book is revamped PrCs.

Gez's statement is funny, above, because there is a mage prestige class that is essentially what he describes...a telekinetic class where the mage likes to throw his enemies into the air and far away. There is also a class for large creature who like to throw things, the Hulking Hurler.

There is little by way of equipment, though there are some new spells and magic items, including a lot of gloves for monks. The feat section also compiles from several books, and separates them into classes like Martial feats, Divine Feats (mostly DotF stuff like Divine Cleansing), fighting styles (ex: A dwarven style that uses hammer and axe in TWF style...hit successfully and they need to save or be staggered for one turn).

Overall, I like the book, but I could see how many would not. I much prefer this to the classbooks, myself.
 

Gez said:
Yeah, but it don't make sense. It was there just to clone Conan -- I wish they would have copied Fafhrd instead, he's much much cooler.

It don't make sense because in GH, magic had always existed, and will always exist. It's one of the laws of nature. Hence my "hate gravity" spoof.
Yes, and it also was responsible for the Invoked Devastation and Rain of Colorless Fire, turning most of Wester Oerik into a vast, mostly uninhabitable desert and causing a mass migration of three societies into what is now the Flanaess. Not to mention the whole Ur-Flan thing. You find it hard to believe that there would be groups in Greyhawk, and some of the Flan and Rheenee in particular, who wouldn't want to destroy magic every time they encounter it?
 

Gez said:
Yeah, but it don't make sense. It was there just to clone Conan -- I wish they would have copied Fafhrd instead, he's much much cooler.

It don't make sense because in GH, magic had always existed, and will always exist. It's one of the laws of nature. Hence my "hate gravity" spoof.

Conan's world doesn't have wizards and magic?
 


WizarDru said:
Glad to. There are three new base classes in the book:

HexBlade: Essentially a fighter/sorceror hybrid with something of a twist. The hexblade gets a very limited spell set (4th level spells by 20th), sorcerous abilities, a familiar at 4th, the ability to cast in light armor with no chance of spell failure and a variety of cursing and hexing powers. For example, at first level the hexblade can cast a curse once a day that, if the target fails their save, will give them -2 to certain rolls for one hour. Hexblades cannot be good.

Sounds like an evil arcane paladin. Do they get spells at 1st level? do they have full BAB? Hit Dice? Full weapons and armor proficiency?

Samurai: Different from the OA samurai, unless memory fails me, the Samurai is primarily dedicated to using the katana/wakizashi weapon combination, and has a variety of plugged-in feats to do so. He gains Iajutsu, Ki Shout and other appropriate class feats to achieve this, as well as a TWF feat chain, and a fun ability called Staredown. Eventually he gains a Frightening Presence ability.

Swashbuckler: A lightly-armored fighter, I suspect it won't really satisfy those who are looking for a swashbuckling class. A dex-based fighter class with a large roguish skill set and lost of interesting feats. The swashbuckler gets a striking ability similar to a sneak attack (precise strike? that may be the new OoBI version) that stacks with sneak. She may add her INT bonus and STR bonus when using light weapons, I believe, gets a couple of luck feats and some other interesting abilities. Suprisingly, she never really gets any sort of AC bonus feat, except for a dodge bonus, IIRC.

So more punch for a smart light warrior, but no real AC help. That's too bad, melee combatants need a better AC than wizards. Looks like the unfettered have a better design.

Many of the PrCs that take up the book are from several of the classbooks, revamped for 3.5. There are four or so archer prestige classes, half of which require you to be an elf/half-elf, I believe. There is the Darkwood Stalker, Order of the Bow Initiate and some others, but I don't recall what they are as the book isn't here at work. The bulk of the book is revamped PrCs.

Gez's statement is funny, above, because there is a mage prestige class that is essentially what he describes...a telekinetic class where the mage likes to throw his enemies into the air and far away. There is also a class for large creature who like to throw things, the Hulking Hurler.

There is little by way of equipment, though there are some new spells and magic items, including a lot of gloves for monks. The feat section also compiles from several books, and separates them into classes like Martial feats, Divine Feats (mostly DotF stuff like Divine Cleansing), fighting styles (ex: A dwarven style that uses hammer and axe in TWF style...hit successfully and they need to save or be staggered for one turn).

Overall, I like the book, but I could see how many would not. I much prefer this to the classbooks, myself.

Does it redo mercurial swords, the wolverine claws, and the other wierd weapons from S&F?
 


Voadam said:
Sounds like an evil arcane paladin. Do they get spells at 1st level? do they have full BAB? Hit Dice? Full weapons and armor proficiency?
No, they don't get spells until 4th level, if their CHA is high enough (0, IIRC). It might be 0 at 3rd, 1 at 4th. Don't have it in front of me, so that's IIRC. They have Fighter BAB, d10 I think, but only light armor proficiency and no shield proficiences. They gain a couple of different hex and curse abilities, eventually reaching a -6 by 20th level for their curse, and a couple of other 'make life unpleasant for your foes, particularly those within 30'' set of abilities. His familar can appear at 5th, but he's treated as a sorceror of 4 levels lower for it's computation (i.e. 10 level hexblade has the same familiar as a 6th level sorceror). His saves are 6, 12, 6, I believe.



Voadam said:
So more punch for a smart light warrior, but no real AC help. That's too bad, melee combatants need a better AC than wizards. Looks like the unfettered have a better design.

Does it redo mercurial swords, the wolverine claws, and the other wierd weapons from S&F?
I think the Unfettered are a different design ethic, truthfully. This version of the swashbuckler is clearly meant to be a social character as well as a light fighter, and gets good skill points and a large skill list. They get weapon finesse at 1st level, a special charge abilitiy that allows them to move unhindered over difficult terrain (say, jumping from tabletop to tabletop or swinging from a chandelier) and an ability that is basically the domain ability of the Luck domain, I think. There is a PrC in the book that does give an insight bonus to AC, and I think the intention was that you use a swashbuckler to get there (might have been the new version of Tempest, I can't recall for sure).

I don't recall seeing the goofy weapons in the book, but I only skimmed the equipment sections, so it's possible I just missed them. I hope not. :)

Voadam said:
Any changes in close quarters combat, that extra attack when denied dex feat or power lunge?
I don't recall seeing any change to close quarters combat, but there were some feats in there that might account for that. I skimmed the feats, as many of them were updates to 3.5 from the classbooks, and it was a long day, and I was tired on the train. :)
 
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Aaron L said:
Bah, hexbldes are evil?? And here I thougnt it might be the arcane warrior to balance out the psychic warrior.
Evil, no. Not good, yes. They can be Neutral, but the implication was that because they cast hexes and curses on their enemies, they aren't nice people, and thus non-good. You may consider that spurious logic, in which case you can safely ignore the requirement. I don't think any of it's class abilities really required evil or neutrailty to work, and quite frankly I don't see how it's any more evil than smacking someone with a quivering palm, fireball or sneak attack.
 

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