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Complete Warrior, anybody got it? What's in it?

dravot said:
In our campaign we recently met an awakened gelatinous cube forsaker who was out buying magic items for lunch. :)

I don't know what to say...

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dravot said:
I think that it makes for a good one shot NPC, where the DM can set up proper circumstances for the forsaker to work, but for PCs, there's no way that I can see it working properly.

When I said that the implementation rots, I was just thinking about the same point. It gets costly increases to ability scores for free, DR and stuff I don't remember anymore; that's a lot, and requires an adequate cost to counterbalance it, and here comes the fact that he has to destroy a daily specific amount of magic stuff.

The idea of a character who hates magic for some RP reason (easiest one: his beloved ones were killed by wizards...) is a good thing. Great for an NPC who may turn against PC casters or magic-equipped PCs. Even better for a PC who has to manage this attitude with the other PC's needs, but in this case it requires veteran roleplayers to make it work decently.

What is totally off is to implement this idea in the way it has been. Frankly, I think it should not have been made a PrCl at all, and instead it should be left as a RP-only idea at it was from the start. Or otherwise try a better effort to find something that makes sense: destroying a minimum amount of magic items per day has a terrible impact on the game, while receiving stat-increases and DR because of it is in my opinion completely nonsensical and smells like... well... magic ;) .

In conclusion, I agree with Gez that we should forsake the forsaker. :rolleyes:
 

I'll agree with LiSherron: I don't like new core classes unless there is a really good reason for it.

That said, I am at odds with those who dislike the sample characters. After LE1, Beyond Monks, and Unholy Warrior's Handbook, I really have learned to appreciate them. Not only are they a good illustration of the concept, but also serve as a sort of "stock NPC" version of the character that is convenient for quick use.

I'm on board with forsaking the forsaker. ;) Aside from possible exploits, I really don't care to revisit the 1e UA barbarian as a member of the party.
 

Psion said:
That said, I am at odds with those who dislike the sample characters. After LE1, Beyond Monks, and Unholy Warrior's Handbook, I really have learned to appreciate them. Not only are they a good illustration of the concept, but also serve as a sort of "stock NPC" version of the character that is convenient for quick use.

And building them is also a fun way to satisfy one's inner gearhead.


Hong "satisfying his inner gearhead RIGHT NOW, IYKWIM etcetera" Ooi
 

hong said:
And building them is also a fun way to satisfy one's inner gearhead.

Building them is fun, but it's not to convenient to do in the middle of a game if the need pops up. I dunno about anyone else, but I do a fair bit of ad hoccing and/or get flashes of inspiration of things to add into a game on the fly. Anything that helps facilitate that is a boon.
 

I've just come back from leafing through a copy in my FLGS, and I can say that I'll *not* be buying this. It doesn't have enough value-add for me.

I wasn't impressed by any of the new 20-level classes (interesting to see a swashbuckler there though), I looked through pages and pages of prestige classes. As you might expect, the halfling outrider gets a BAB :) The exotic weapon master is a much better class now - nothing stupid in the entry requirements, and it is a 3 level class, at each level you can get an "exotic weapon stunt" from a long list of special tweaks for ranged and melee exotic weapons.

The ONLY bits that I would have found useful for my own campaign are the "Style feats" and the "Tactic feats". Both of these are neat ideas and I'll invent some of my own :)

Style feats are primarily for various two-weapon combinations, and having a special style feat to go with it gives a little extra bonus - I think one is a sword and dagger style and if you hit an opponent with both weapons you get a free disarm attempt on them.

Tactics feats are "by DMs permission", and allow you to use up to 3 special tactics if the circumstances add up. e.g. the Giantkiller Tactical Feat gives three manouvers - the first one adds to your AC when fighting things two sizes bigger than you, the second one (called "death from below" :)) gives you a big attack bonus if the giant creature missed you while you were defensively using the first feat and the third one is to do with clambering aboard a giant foe.

- these aren't gospel descriptions, don't forget! I was only browsing in the bookstore and wanted to give you a flavour of the things that caught my eye.

Apart them that... spells yadda yadda, magic items yadda yadda. Nothing else caught my eye.

So although many people will find this great (especially if they use lots of prestige classes and want to update some old ones to 3.5e), I found it very disappointing. Once again they missed the chance to illustrate how to build concepts with multiclassing and feat choice, once again they missed the chance to illustrate helpful class variants and how to sort them out. I guess that is just more difficult to do than throw together a prestige class.

Hope the info amidst my ramblings is helpful!

Cheer
 


Psion said:
Building them is fun, but it's not to convenient to do in the middle of a game if the need pops up. I dunno about anyone else, but I do a fair bit of ad hoccing and/or get flashes of inspiration of things to add into a game on the fly. Anything that helps facilitate that is a boon.
Actually, I was talking about the _designers_ satisfying their inner gearheads. It's just another stage in the creeping HEROization of D&D.


Hong "next step: d20 Vehicles of the Week" Ooi
 

The new base classes are a swashbuckler, a spellsword, and what?

Anyway, I have these roles already covered.
Hexblade: Between the AU mageblade, my homebrew "stormcerer" (I don't see how I could translate the same in English and make it sound cool, sorry; anyway the class could be compared to an arcane paladin or ranger), and the spellsword, eldritch knight, and bladesinger prestige classes; I think the role is already more than covered.

Swashbuckler: There's the AU unfettered, there's the rogue, there's the ranger, there's the monk, and there's the plain fighter. With the duelist prestige class. I don't have anymore room available.
 

just ordered it, wohoo, i was going to buy it there and then but they didnt have any in stock ("we're only going to order it in when requested," they obviously dont expect a huge demand) but im looking forward to seeing it, new core classes should be useful, specially the swashbuckler (for those of us who dont have AU) and as i didnt buy any of the splat books im equally looking forward to seeing some of the PrCs and im becoming a bit of a feat-a-holic at the moment, i bought OA the other day basically just for the martial arts feats. so this looks like a good book for me. one question i do have to anyone whos already got it is does it cover rogues like the warrior update issue of dragon did? and then a question to the community as a whole does anyone know what other "complete..." books we can look forward to seeing?

Fingers
 

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