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Complete Warrior, anybody got it? What's in it?

Gez said:
It don't make sense because in GH, magic had always existed, and will always exist. It's one of the laws of nature. Hence my "hate gravity" spoof.

No, but someone who gains strength from destroying an object he hated is a sort of fantasy staple. One whose will is so strong that he can transcend both reliance and vulnerability to magic.

Honestly, if you want to complain about a prestige class, I can find dozens that are just so much more goofy and silly. Forsaker gets stronger/sturdier/what have you, can heal much quicker, and needs to destroy magic items to "maintain that force of will."

Yes, Greyhawk always had magic. It also had Barbarians who had REALLY GOOD SAVES VS Magic, high hitpoints, and had requirements to not own magic weapons. (And a social, roleplaying requirement to destroy magic items.)
 

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dagger said:
If I recall correctly, 1e barbarians actually benefited from destroying items.

This is true. In first edition, you gained experience points for acquiring magic items. The barbarian could get experience instead from destroying them.
 



Are these tactical feats or fighting style feats, the same things as the fighting styles from OA, virtual feats that you didn't have to buy if you had all of the steep requirements?

Is there any room for modifying the samurai since it seems too focussed with the whole katana/wakizashi thing, when it's something in my campaign that would only come from one nation. Could it be changed to used a long sword (aka Gum) and be a Hwoarang?

Did they take any feats from D20 Modern such as Agile Riposte, Elusive Target, or that one where you can avoid an opponent's strength bonus to hit you?

Is Mirror Move the spell that lets you emulate any feat you saw used, in that book?

Has the Bladedancer (aka the Flying Swordsman Prc) been revised?

Just how much extra damage does a Swashbuckler depend on? And how much of this extra damage works on things that are immune to criticals?

What kind of spells do hexblades get? Is it mainly ability enhancing transmutation spells?

What is there for Bards beyond some new spells? Is their anything like a Skald Prc?
 


There is a two-page treatise on how to change the ranger and paladin for a low-magic game, and as mentioned above, basically takes away spellcasting and gives a few spell-like abilities, such as casting Holy Weapon once/day or being able to cast 'trackless step'. It's very brief, but not bad.

That bites :( When looking for a magic-less ranger, I was expecting a ranger with no magic. Maybe it's my Canadian English that is failing me.

There's supposed to be a magic-less ranger in UA.

Did they take any feats from D20 Modern such as Agile Riposte, Elusive Target, or that one where you can avoid an opponent's strength bonus to hit you?
Unbalance Opponent ... I'd allow it, provided you needed a BAB of +16 and about 8 feats to qualify for it.
 

DocMoriartty said:
Can anyone with the book tell me if there is an updated version of the Sacred Fist in it? Or is there any other classes that focus purely on unarmed combat?

I can't spend much time looking at my copy since I am still at wor but As I recall, Drunken Master is back as is the Tattooed Monk from Oriental Adventures. I don't recall seeing Sacred Fist though (although that class really needs a re-write) and I didn't see any other real monk-type unarmed combat classes. Several of the monk-type feats did get re-writes though.


Tzarevitch
 

Knight Otu said:
:eek:
Now that is just... not right. Ronin as prestige class?
Yeah, yeah, I know. It's actually an odd-duck prestige class, similar to the Blackguard in that when you take it, you can convert your Samurai levels into Ronin levels. This is one place where the term 'prestige' really works against the concept. :)

I remember when glancing over it last night, wondering why I would want to become one. I don't recall what makes it a class worth taking...or if it's a class you drop into. Hmm. 'Shame' Classes? Time for a new book.

Are these tactical feats or fighting style feats, the same things as the fighting styles from OA, virtual feats that you didn't have to buy if you had all of the steep requirements?
No, they're actuall honest to goodness feats. These particular ones favor fighters more than others, since they use a valuable feat slot, and many are for weapon combinations.

Is there any room for modifying the samurai since it seems too focussed with the whole katana/wakizashi thing, when it's something in my campaign that would only come from one nation. Could it be changed to used a long sword (aka Gum) and be a Hwoarang?
I don't see why you couldn't. It's still a medium/light weapon combo, correct? Most of the weapon-dependent feats, like the virtual quickdraw feat, would work fine with the Gum/Hwoarang combo (these are Korean?).

Did they take any feats from D20 Modern such as Agile Riposte, Elusive Target, or that one where you can avoid an opponent's strength bonus to hit you?

Not that I noticed, but I may have missed them.

Is Mirror Move the spell that lets you emulate any feat you saw used, in that book?
No idea on this one. I glazed right over the spells.

Has the Bladedancer (aka the Flying Swordsman Prc) been revised?
Yes. Another trend I didn't like, a lot of Elf/Half-ELf only classes, as opposed to one halfling, one gnome, and one Orc/Half-orc. I glazed over it, honestly. The class itself hasn't really grabbed me that much.

Just how much extra damage does a Swashbuckler depend on? And how much of this extra damage works on things that are immune to criticals?
Here, I'm not sure. I believe that they have to abilities, one which is similar to sneak attack and one that is not. My memory is weak on this one. I know one ability was just like sneak attack (no good against critically immune creatures), but I think the other was not.

What kind of spells do hexblades get? Is it mainly ability enhancing transmutation spells?
Honestly, I forgot to look for his spell list, but given his write-up, I would expect them to be more offensive hex and debuff spells. The concept appears to be more of 'curse my enemy and cast his ruin upon the mountain' more than 'fear my terrible power'.

What is there for Bards beyond some new spells? Is their anything like a Skald Prc?
There is one bard specific Prc that I don't recall the name of, but it was pretty amusing. He could Inspire Recklessness and something else (Rage?) and was clearly a fighting man's bard, so he might do for your Skald, depending on what you're after.
 

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