• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Complete Warrior, anybody got it? What's in it?

i really wish that feat list had been posted before i bought OA the otehr day, i only bought it for the feats and theyre all in this, which i order when i bought OA :( ahhh well, looking forward to complete spellcaster :) and does complete warrior cover rogues well or are we looking at a complete rogues as well?

Fingers
 

log in or register to remove this ad


Kahuna Burger said:
yeah, I've never seen a fantasy/science fiction story in which a "back to nature" type character competed with his technological superiors with strength, skills, wiles and semi supernatural abilities which compensated for his lack of weapons power...

Oh wait, thats actually a time honored archetype in dozens of stories... :rolleyes:

The silly thing about the forsaker is not that it shuns magic (although that's pretty silly too, given the implicit world assumptions for most D&D campaigns), it's that it gets powerups for actively _destroying_ magic items. I'm aware of not that many SF stories where the more zap guns or grav tanks you destroy, the more funky powerups you get.

Unless perhaps you were an amorphous energy-absorbing alien life-form of some sort. I think there was one in Forbidden Planet, a true classic of the genre. Clearly, more prestige classes should be based on Forbidden Planet. The parallels to D&D are so obvious.


Hong "I bags playing Robby the Robot" Ooi
 
Last edited:

Gez said:
7. Drunken Master
8. Exotic Weapon Master
19. Master of the Unseen Hand
20. Master Thrower

It's good to see that they're providing classes that work well together, and I expect that there will be more in the future "Complete *" books - an update of the Master Alchemist perhaps, or the Mind Master.

I do wonder if the Master Thrower can get his bonuses when he throws other Master Throwers, and if Master Throwers allowed to hurl themselves. The latter seems a little borken. It does explain why they changed the name of the other class from Weapon Master to Kensei, though - it'd be way too munchkiny if the Master Thrower were able to throw them.

J
 


Gez said:
Thanks.

For the Justicar, a googlesearch told me it was #280. The #307 was about Githyanki, and the #309 was about good monster cultists; a justicar fits in neither, I think...

The Justicar was in Dragon #290 (Dec 2001), the scoundrels issue.

EDIT - Oh, and I think the Dark Hunter is new, although it is quite similar in some ways to the Cave Stalker in Dragon #292. And, there is no Tempest PrC in CW.
 
Last edited:

Can someone with the book tell me if Divine Shield works the same way as the Divine Might from the WotC prievew? (i.e., is it a free action to activate but only lasts one round?)
 

Hypersmurf said:
Did they get Monkey Grip right?

-Hyp.

Sorry for not tuning in earlier, but what did they get wrong the last time?

Anyway, Monkey Grip now allows you to use weapons one size category larger than you with -2 to hit. You cannot wield a larger weapon in your off hand or use it with a double weapon, but a larger light weapon is still considered light.

This means you can Weapon Finesse and Monkey Grip a Large elven thinblade for 2d6 damage if you're Medium-sized. Go ahead, go wild.

EDIT: Oh yes, Eagle Claw Attack now grants your Wis bonus to damage when you make an unarmed strike against an object. Just thought you'd be interested.
 
Last edited:

Hardhead said:
Can someone with the book tell me if Divine Shield works the same way as the Divine Might from the WotC prievew? (i.e., is it a free action to activate but only lasts one round?)

Nope, standard action to activate, lasts character level/2 rounds. Also, the bonus seems to be untyped (unless it's an error) so it's useful even if you're using a +5 shield.
 

On the feats

Hypersmurf said:
Did they get Monkey Grip right?

-Hyp.

MONKEY GRIP [GENERAL]
You are able to use a larger weapon than other people your size.
Prerequisite: Base attack bonus +1.
Benefit: You can use melee weaons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handedweapon. You can wield a larger light weapon as a light weapon, or a larger tw-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a doubleweapon.
Normal You can use a melee weapon one size categorylarger than you are with a -2 penalty on the attack roll, and the amount of effort it takes to use the weapon increases. A larger light weapon is considered a one-handed weapon, a larger one-handed weapon is considered a two-handed weapon, and you canno use a larger two-handed weapon at all.


So there you go. Substantially clearer than before, IMO.

Also to note, the Improved Familiar feat is not a complete reprint of the DMG 3.5 version. Instead, it gives a list of familiars that are more combat oriented. Krenshar (3rd and N), Worg (3rd and NE), Blink Dog (5th and LG), Hell Hound (5th and LE), Hippogriff (7th and N), Howler (7th and CE), and Winter Wolf (7th and NE).

Regarding familiars, there is another section after all the Feats and Spells called Guardian Familiars. These need a spellcaster to also have the Improved Familiar feat, but the guardian familiar is the result of a process that would normally be considered a construct creation, i.e. Craft Construct feat, character spends gp, and xp, and must make Profession (engineer) checks as well. The guardian familairs are Spark Guardian (7th, tiny), Guantlet Guardian (9th, small), and Blade Guardian (11th, medium). When the guardian familiar dies, the character does not need to wait a year before getting a new one. After all, they already spent the xp. But you can only have one at a time.


So there you go.


Regards,
Eric Anondson
 

Into the Woods

Remove ads

Top