I hope this thread will eventually past the Doom Pool and discuss the remaining 95% of the RPG.
I have no issue with the doom pool
Here is my crib of my house rules thus far...
Attributes. OMG... let's roll Strength and Health into one blob. But lets split out Agility and Coordination. Yeah, makes sense... really, yeah. I get it, there is a fine line between too many attributes or too few. But I'll have to seriously consider a house rule to break out one stat into two.
Homeland Traits. Wow only one in each homeland? Really? Everyone is the same in these countries?!?! Yeah, uhuh.
First House Rule... assign multiple traits to each Homeland. Maybe create more traits if there are not enough variety.
Caste Traits. Mmmms. So pick a caste (or roll) and then be assigned a flat set of 2 traits. Again, no thanks. And only one skill?! So every member a certain caste always has that ability? Are you kidding me!
Second House Rule... assign more traits to each caste so there are options... pick 2.
Third House Rule... assign multiple skills to each caste so there are options... pick 1.
Story. I like how traits are now defined here, but mentioned way back at the beginning.
Guess these are ok. Since it doesn't say in the explanation about story, just to roll, I'm assuming you get one story origin (editing?!).
I'd actually leave this section alone. It'd be nice to have more than 6 story points per each background, but I'd encourage people to make up their own if none fit and pick up a trait.
Archetypes... This is just terrible, terrible, terrible. Its like class-lite with none of the benefits and all the lock you into things with certain skills, traits, equipment. Oh, and so very very very unbalanced. Bleah. Ex: Scroundel has mandatory a set of Athletics, Parry, Persuade, and Society. Yeah right.... every scroundel will have those, NOT. Fences? Persuade and Society. Cutpurses? Atheletics for sure, maybe Parry. Spies? At least Society. And so forth. Could do that for every bleeping archetype.
Fourth House Rule.... Totally ignore Archetypes. Select a Career Skill and Talent. Select 4 Elective Skills (yes, this is less.. often you may have combination of case, archetypes, nature, education, etc, etc. that have the same skill so thats ok)
Btw, HONORIFICS & DUTIES should have been wrapped into Traits. A trade off.... you get a honorific, but it comes with duties. But getting one isn't "free".
Not sure what I'll do with Equipment until I get to that section.
Nature - I rather like this section. Often times the 'personality' gets no real in-game mechanical benefit, this lends it some.
However, mandatory has got to go.
Fifth House Rule... ignore mandatory, select 3 skills from the set of Mandatory+Elective (see Fourth House Rule).
Education - I seem to be repeating myself. Although I am ok with the equipment item; might be nice to have a set per each so there is some choice though.
Sixth House Rule... ignore mandatory, select 3 skills from the set of Mandatory+Elective (see Fourth House Rule).
War Story - ok, cool. Although 10 was all that could be thought of?! :/
I like the Personal Belongings and Garments, and Weapon ones... starts the character out with stuff like they've actually lived through some of the above, and not just whatever.
Seventh House Rule... well, take equipment from archetypes and expand it here. Not quite sure how yet, but...
Starting Gold - I just do not understand this one at all.
Eight House Rule... base it on caste, homeland in addition... but drop personality.
Personally I think the above allows characters to be quite varied...even within a trope (i.e. fighter or scoundrel).
Character creation was one area I'd hope to have some relief from d20 classes in the Mongoose version I like.
Eh, shrug... who knows.

I gotta drag away some people from PF to play it. :/