• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Concepts you really want to play but not sure if you will be able to pull off.

Right now I'm signed up to run 5e rather than play, but, since DMs get to advance a character, I might as well, even if I don't ever get around to playing it. Since 5e really works, for me, on the nostalgia level, I'll be reprising old character concepts, so there should be no issue there.

If I do want to play something 5e can't handle, there's still plenty of 4e in my area, and enough interest in 13A that I could probably find a game (though, it looks like it'd be more interesting to run - again, from my PoV).
 

log in or register to remove this ad



I'm hoping my concept will work, and it sounds like it will, but until I actually see the eldritch knight I can't be sure. I'm going for a warrior mage that can hit 7th level spells (not slots--spells) while remaining a competent melee sword-swinger. He shouldn't outclass a single class tank, but he should be at least as capable as a cleric.

Unless they've drastically changed the multiclass spellcasting rules, that's going to take me 13 levels of wizard, leaving only 7 for fighter. In order for this to work well eldritch knight needs to give me features worth taking at levels 3 and 7. Hopefully inlcuding a feature that lets him both attack and cast spells. If he can get that, then take a feat to boost hit points, he'll have his two attacks and spellcasting, and can probably keep up while maintaining his less combat-oriented spellcasting (plane shift, teleport, etc).

A beastmaster. Not the single druid/single pet variety. A true Dar-esque beastmaster. I want a guy who can have two ferrets, a big cat, and an eagle or hawk.

You could in 2nd edition, and there was a PrC in 3rd that allowed it. Usually, though, I don't find any beastmaster classes that are more than a single animal.

In my campaigns I allow characters to gain pets in the normal way: time and Animal Handling. Unless you're really attached to the idea of seeing through the eyes of all of the creatures and such, it wouldn't be a problem at all in one of my campaigns to make some animal friends to accompany you.

I'm hoping that the classes that provide pets actually provide some sort of significant benefit to getting the pets through a class feature rather than just befriending them. Otherwise I might have to invent something to make the feature worth having in my campaigns.
 

I'm hoping my concept will work, and it sounds like it will, but until I actually see the eldritch knight I can't be sure. I'm going for a warrior mage that can hit 7th level spells (not slots--spells) while remaining a competent melee sword-swinger. He shouldn't outclass a single class tank, but he should be at least as capable as a cleric.

Unless they've drastically changed the multiclass spellcasting rules, that's going to take me 13 levels of wizard, leaving only 7 for fighter. In order for this to work well eldritch knight needs to give me features worth taking at levels 3 and 7. Hopefully inlcuding a feature that lets him both attack and cast spells. If he can get that, then take a feat to boost hit points, he'll have his two attacks and spellcasting, and can probably keep up while maintaining his less combat-oriented spellcasting (plane shift, teleport, etc).

Valor Bard or Blade Warlock. 2 attacks/round while still getting full spellcasting. Done. Valor Bards can even poach spells from other classes for free. (Think Paladin smite spells and combat buffs.)
 




Ooh, really, do tell.
Well, the alpha version of the dual wielder feat is +1 to ac while wielding a melee weapon in each hand, the one handed melee weapons don't need to be light, and any time you could draw/stow 1 weapon you can draw/stow 2.
Edit: ... as long as they are one handed. You can't draw two great swords, I guess
 

Valor Bard or Blade Warlock. 2 attacks/round while still getting full spellcasting. Done. Valor Bards can even poach spells from other classes for free. (Think Paladin smite spells and combat buffs.)

Yeah, I've actually considered bard and warlock as possibilities, but I'm really hoping to get a wizard. The arcane scholar with the spellbook that he can just keep adding spells to has been a strong part of the original character concept, and I'm not sure if I'm willing to give it up. Both of those classes are still as much of an unknown to me as the eldritch knight, so I'll probably have to view all of them before I decide.

Alternatively, if eldritch knight gives crap, I might consider taking 7 levels of Oath of the Ancients paladin instead, depending on how it looks (both crunch and fluff).
 

Into the Woods

Remove ads

Top