Upper_Krust
Legend
Hey Keldryn! 
I agree to an extent.
What about having White (Divine) and Black (Arcane) magic spells. Wizards can choose Black magic spells as normal, but White Magic spells as a caster 1/2 their level. Vice versa for Clerics.
Druids/Shamen can choose both White or Black magic at 3/4 their level.
Agreed. It should be a spell point system, and no more of this memorization jive.
What the hell is the point of the core classes if everyone busts into Prestige Classes at 4th-level.
No one should be able to take a Prestige Class until 11th-level. Some, like Archmage should be Epic Prestige Classes and only available at 21st.

Keldryn said:I've got a couple of conceptualizations that I'd like to see changed, right off the bat:
Divine vs Arcane magic distinction. Get rid of it -- it's arbitrary in the first place and becomes more meaningless and meaningless over time. The only real driving "logic" behind it is that "wizards can't heal." There really isn't much more to it and as more new Cleric domains are created, there are fewer and fewer wizard-only spells left.
I agree to an extent.
What about having White (Divine) and Black (Arcane) magic spells. Wizards can choose Black magic spells as normal, but White Magic spells as a caster 1/2 their level. Vice versa for Clerics.
Druids/Shamen can choose both White or Black magic at 3/4 their level.
Keldryn said:All of the "x times per day" stuff. It's completely arbitrary and illogical and creates goofy rationalization about how Elves only need 4 hrs of meditation to rest, but have to spend another hours doing NOTHING before they can prepare spells again. That's goofy. And spell-like or supernatural abilities that can only be used x times per day are even weirder, as it makes one wonder who or what exactly is imposing these limits?
Agreed. It should be a spell point system, and no more of this memorization jive.
Keldryn said:Ack, it's getting late. I hope that was coherent. Basically, the bulk of the character's adventuring career will be spent in the advanced/specialized classes, while the basic classes will be left behind quickly (maybe only 3 levels of them). These more mundane basic classes could be integrated with some of the NPC classes as well, to streamline things a bit. There is only a certain degree of expertise than can be gained with that level of training, and anything higher than that roughly 3rd level requires advanced training and/or the extremes of life-or-death adventuring.
What the hell is the point of the core classes if everyone busts into Prestige Classes at 4th-level.
No one should be able to take a Prestige Class until 11th-level. Some, like Archmage should be Epic Prestige Classes and only available at 21st.