Mourn said:
DTC was given as an example and openly stated that it was not going to be in the game.
Nooooo... It was floated out there, shat upon, and retracted.
On the other hand, they've given us Toughness (instead of something Exalted-like, such as Ox-Body Technique), Alertness, and First Reaction, all plainly named.
Yes indeed! Great decision.
Well, we've only seen the Paragon-tier GW stuff. Who's to say there isn't a "Golden Wyvern Initiate" in the Heroic-tier?
I hope not. Someone else said (in a related thread, though I don't remember who or where) that perhaps the more Exalted-sounding names were reserved for Paragon and Epic play. This strikes me as a reasonable compromise. It allows new players to avoid the jargon at entry levels, and gives them the time necessary to master that jargon to make them overall more palatable for a ruleset.
This is me speaking strictly from a technical writer standpoint. These "fluffy" names are primarily bad because they are jargon, and they present a barrier to rules mastery.
Lots of other folks (myself included) just plain "don't like 'em" but that's a matter of taste. I'm (mostly) not arguing from that standpoint.
Secondly... That's straight from the wizard/implements article. Having a group called the Golden Wyvern that's described as shaping their spells and having a feat called "Golden Wyvern Adept" that allows you to do exactly that... well... makes sense.
It makes sense, perhaps. But you're no more informed about the function of the feat than you would be with any of the following:
Golden Wyvern Adept: Gain +1 to hit with any of your spells as long as you are wielding a staff.
Golden Wyvern Adept: You may freely change the area of effect of any of your cone, line, or burst spells to any of these three shapes.
Golden Wyvern Adept: Gain +2 to all Persuasion rolls when dealing with other members of the Golden Wyvern tradition.
etc.